Viewing profile — il_nets
il_nets
HN member- Joined
- Thu, Aug 01, 2019, 7:55 PM UTC
- HN karma
- 43
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- 28 items
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About il_nets
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Recent public activity
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Comment #45712571
Honestly I have no idea what the problem seems to be - we're not collecting any cookies. Also, there's no video, so I'm not sure what you are referring to... Would you be able to c…
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Comment #45711477
Amen - let's change that!
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Comment #45711470
You're probably recalling OG Johnny Lee video: https://www.youtube.com/watch?v=Jd3-eiid-Uw That's cool, what were the benefits/drawbacks of that compared to other VR headsets would…
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Comment #45711458
This is really cool, thanks for sharing!
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Comment #45711439
We will have to check this out - could you share what the main differences are / in what ways Sony Spatial Reality Displays are better?
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Comment #45711426
Oh cool! Can you remember what it was called?
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Comment #45711425
How do you mean? Your perspective when looking out of a window also only changes when you move your head...
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Comment #45711421
Oh, do you have a link?
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Comment #45711416
Yep, both. But using the eye's position to adjust the perspective.
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Comment #45697064
Good ideas - we've considered these as well actually! The intertia-idea wouldn't be too difficult to implement, but its usefulness would probably depend on the application area. Ye…
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Comment #45696697
May I ask what device and browser you are using?
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Comment #45696689
It seems to vary a lot depending on device. It's just a "basic demo" for now, but yes good idea, thanks!
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Comment #45696666
Exactly what Wowfunhappy and jeffhuys are saying!
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Comment #45696594
Do you have a link?
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Comment #45696590
Agreed!
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Comment #45696584
Wow that's really cool!
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Comment #45696440
Definitely! Our current focus is on Unity, because that's what we're most used to, but we'd also build the solution for at least Unreal and Godot as well!
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Comment #45696421
May I ask what device you are trying it on? In our experience, it can vary depending on what device - something we're looking to improve on further down the line. Do you remember w…
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Comment #45696407
Thanks! If you click "Menu" and then "Settings" you can play around with e.g. the sensitivity. Ideally we'd automatically optimize the calibration according to for example what dev…
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Comment #45696386
Thanks for sharing all this feedback! And we will check out these links, appreciate you sharing it!
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Comment #45696321
That's interesting! Did you continue play around with it and take it further?
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Comment #45696305
Has it though? And what "market" are you referring to here? Fully agreed that if you want 100% full 6DOF immersion - go and pay hundreds or even thousands of dollars to wear a heav…
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Comment #45696247
I wasn't aware of all of those, will check them out - thanks for sharing! Yes I believe you are right in that the tech is catching up with concepts that seemed futuristic in the pa…
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Comment #45696208
Do you mean combining the eye tracking with using a lenticular screen? What would do you think the use cases would/could be?
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Comment #45696139
Yeah Nintendo 3DS XL was awesome, but even then, you'd have to use that one specific console in order to be able to play that game. What we're thinking is to enable this technology…