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il_nets

HN member
Joined
Thu, Aug 01, 2019, 7:55 PM UTC
HN karma
43
Public activity
28 items

About il_nets

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Recent public activity

  1. comment
    Comment #45712571

    Honestly I have no idea what the problem seems to be - we're not collecting any cookies. Also, there's no video, so I'm not sure what you are referring to... Would you be able to c…

  2. comment
    Comment #45711477

    Amen - let's change that!

  3. comment
    Comment #45711470

    You're probably recalling OG Johnny Lee video: https://www.youtube.com/watch?v=Jd3-eiid-Uw That's cool, what were the benefits/drawbacks of that compared to other VR headsets would…

  4. comment
    Comment #45711458

    This is really cool, thanks for sharing!

  5. comment
    Comment #45711439

    We will have to check this out - could you share what the main differences are / in what ways Sony Spatial Reality Displays are better?

  6. comment
    Comment #45711426

    Oh cool! Can you remember what it was called?

  7. comment
    Comment #45711425

    How do you mean? Your perspective when looking out of a window also only changes when you move your head...

  8. comment
    Comment #45711421

    Oh, do you have a link?

  9. comment
    Comment #45711416

    Yep, both. But using the eye's position to adjust the perspective.

  10. comment
    Comment #45697064

    Good ideas - we've considered these as well actually! The intertia-idea wouldn't be too difficult to implement, but its usefulness would probably depend on the application area. Ye…

  11. comment
    Comment #45696697

    May I ask what device and browser you are using?

  12. comment
    Comment #45696689

    It seems to vary a lot depending on device. It's just a "basic demo" for now, but yes good idea, thanks!

  13. comment
    Comment #45696666

    Exactly what Wowfunhappy and jeffhuys are saying!

  14. comment
    Comment #45696594

    Do you have a link?

  15. comment
  16. comment
    Comment #45696584

    Wow that's really cool!

  17. comment
    Comment #45696440

    Definitely! Our current focus is on Unity, because that's what we're most used to, but we'd also build the solution for at least Unreal and Godot as well!

  18. comment
    Comment #45696421

    May I ask what device you are trying it on? In our experience, it can vary depending on what device - something we're looking to improve on further down the line. Do you remember w…

  19. comment
    Comment #45696407

    Thanks! If you click "Menu" and then "Settings" you can play around with e.g. the sensitivity. Ideally we'd automatically optimize the calibration according to for example what dev…

  20. comment
    Comment #45696386

    Thanks for sharing all this feedback! And we will check out these links, appreciate you sharing it!

  21. comment
    Comment #45696321

    That's interesting! Did you continue play around with it and take it further?

  22. comment
    Comment #45696305

    Has it though? And what "market" are you referring to here? Fully agreed that if you want 100% full 6DOF immersion - go and pay hundreds or even thousands of dollars to wear a heav…

  23. comment
    Comment #45696247

    I wasn't aware of all of those, will check them out - thanks for sharing! Yes I believe you are right in that the tech is catching up with concepts that seemed futuristic in the pa…

  24. comment
    Comment #45696208

    Do you mean combining the eye tracking with using a lenticular screen? What would do you think the use cases would/could be?

  25. comment
    Comment #45696139

    Yeah Nintendo 3DS XL was awesome, but even then, you'd have to use that one specific console in order to be able to play that game. What we're thinking is to enable this technology…