Viewing profile — idispatch
idispatch
HN member- Joined
- Sat, Jan 23, 2016, 6:09 PM UTC
- HN karma
- 3
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- 12 items
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About idispatch
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Recent public activity
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Comment #44751030
I counted the word “sound” in this reply 8 times. When I the word sound there is always the word Rust nearby. It is just a coincidence, of course.
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Comment #44174256
On that angle - I like the project structure, overall, CMake use and documentation. It was helpful to understand, high level, before diving into code. I also recall the discussion …
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Comment #44166248
Related video for those who are interested: “When Nanoseconds Matter: Ultrafast Trading Systems in C++ - David Gross - CppCon 2024” https://youtu.be/sX2nF1fW7kI?si=komqKuZ0-eOH2v4V…
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Comment #43540987
Classic masterpiece, for those who experienced it in 1990s and wanted to know how it was done: https://github.com/mtuomi/SecondReality
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Comment #43476233
Sooner or later there will inevitably appear a new language, or an evolution of the current Rust, which will be significantly better than Rust and not just a minor tweak to the lan…
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Comment #43117447
It looks like you professionally sold 30 years of your life for money with no fun. You could have done something for fun all this time, and got payed for it, too. Much better that …
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Comment #39402735
And VSCode will still be around.
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Comment #37358054
Looks like a unipost in a uniblog
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Comment #36555492
This is plainly not true
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Comment #35623811
To be more precise, to e.
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Comment #32525655
Mind you, before this goes to prod please add error handling and logging. What happens when bar fails? What about baz? Now, please rewrite this so your team mates can maintain and …
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Comment #28633683
OTOH, if it wasn't that good we would be using something else, good and better that win3.1 and the history would erase Windows.