Viewing profile — icexuick
icexuick
HN member- Joined
- Tue, Aug 17, 2021, 11:51 AM UTC
- HN karma
- 18
- Public activity
- 13 items
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About icexuick
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Recent public activity
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Comment #48622283
Guessing this would be: Good Transport mechanics? BAR is working on this.
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Comment #48621912
BAR offers some 'hold the fort' maps, where there is a strong/fortifiable area and then the 'outskirts'. These are catered to offer great gameplay for battles against Raptors (prev…
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Comment #48621415
The voice on the website is a full real person. He's a professional voice actor that goes by the name of "Razkharn". Awesome guy.
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Comment #28209047
Correct. We recently even saw that a tactical nuke dropped from a bomber, created a blast-wave that pushed 19 flash-tanks so much their got a temporary 300% movement speed (if they…
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Comment #28209029
I love the fact that Zero-K has such a large group of people really enjoying it. It's both proof that a spring-engine game nowadays still can work/be played very well, and also tha…
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Comment #28209001
All this is in BAR. We've seen some mid-air collisions of aircraft with artillery or tactical nukes :).
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Comment #28208995
We're working on new GL rendering for units, which is a huge part of slowdowns in FPS mid-late game. In testing environments we can see over 3-10x better performance on rendering. …
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Comment #28208977
also nice piece of history + some explaination why someone playing FAF likes BAR so much. https://www.youtube.com/watch?v=_WdYAV-11Fs
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Comment #28208962
This is already a default option in the game. And also, this is what we'd like to expand upon, f.e. in the coop-campaign. Each player working together as one is quite the experienc…
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Comment #28208949
Yes, i agree. But besides that, also the planetary maps where an awesome idea, but for me is just very bad in practice. Also performance was problematic from the first launch. Thou…
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Comment #28208934
Awesome to hear and something you will see improve, practically every day. Enjoy!
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Comment #28208904
Roughly 8.000 commits from 39 contributors since the end of 2018 when development of BAR really (re)started.