Viewing profile — hyperlogic
hyperlogic
HN member- Joined
- Mon, Mar 03, 2008, 11:30 PM UTC
- HN karma
- 54
- Public activity
- 23 items
- HN profile
- View on Hacker News ↗
About hyperlogic
My personal blog http://www.hyperlogic.org
My github code http://www.github.org/hyperlogic
Recent public activity
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Comment #38800503
It identifies objects in a 3d scene. Where in this case the 3d scene is captured using a technique called 3d Gaussian splatting.
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Comment #36450063
In 2010 I released an iPhone game that uses hyperbolic geometry in a similar way. It's a match 3 game inspired by the work of M. C. Escher. A few years back I ported it to javascri…
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Comment #14904152
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity is a San Francisco-based company working on Virtual Reality (VR) technology. The c…
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Comment #14706487
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity is a San Francisco-based company working on Virtual Reality (VR) technology. The c…
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Comment #13082896
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platfo…
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Comment #12629631
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platfo…
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Comment #11407037
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platfo…
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Comment #11204883
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platfo…
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Comment #10492880
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platfo…
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Comment #10315952
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but work from home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platfo…
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Comment #10155525
High Fidelity -- San Francisco, CA -- Fulltime, ONSITE but Work from Home friendly. High Fidelity was created in 2013, our mission is to create a new kind of virtual reality platfo…
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Comment #7556246
San Francisco, CA DeNA West DeNA - Mobile Innovation with a Smile size: 201-500 status: Public founded: 1999 http://www.denajobs.com/ We are... Mobile. Games. San Francisco. Global…
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Comment #4935861
I'm a gamedev and I actually use this as in interview question. Getting people to understand this distinction is the difference between pass and fail.
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Comment #4935847
Correct me if I'm wrong, there is no reason to numerically integrate this. This is not a differential equation. The integral solution is a simple function that can just be evaluate…
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Comment #4340439
> "By any measure Lua is complete shit and yet Carmack made it popular by using as the glue for most of his games." This just isn't the case. In recent games iD software has moved …
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Comment #1476794
More like Smug Lisp Weenie. http://www.c2.com/cgi/wiki?SmugLispWeenie
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Comment #1396416
M. C. Escher is a genius. I was so inspired by his Circle Limit drawings, that I've been working on an iPhone puzzle game. Early Prototype Here: www.circull.com The math isn't that…
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Comment #1369628
It's pretty common for emacs users to remap caps lock to the control key. In fact, it's the first tip in Steve Yegge's Effective Emacs essay. http://sites.google.com/site/steveyegg…
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Comment #145191
What? Is Google is now offering "stripper services" to their employees? Now that's a perc I'd sign up for.