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hunterirving

HN member
Joined
Wed, Mar 16, 2022, 1:35 PM UTC
HN karma
100
Public activity
32 items

About hunterirving

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Recent public activity

  1. comment
    Comment #49196741

    Tool-Assisted Speedrun in 47 hours, 41 minutes, and 12 seconds (World Record), sped up just a bit for your convenience. I wrote a script [1] that uses ffmpeg to convert arbitrary v…

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    Comment #47075564

    Pretty slick! And I really enjoyed the interactive, destructible house at the top :-)

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    Comment #47075126

    Here's a personal website I built to catalog the various lifeforms I've encountered on my adventures. It's kind of like a Pokédex, but for real life. - Lifeforms are categorized by…

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    Comment #46705557

    Really slick, thanks for sharing! I haven't dug deep into the menus yet, but I would love a way to increase the text speed.

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    Comment #45521585

    I've been dealing with the same issue for the last week or so, but just found a solution! Install the GitHub CLI ("brew install gh" or similar), authenticate with your GitHub crede…

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    Comment #44271797

    Wild World was actually the first Animal Crossing game I played! Back in the day, I remember using a browser-based pattern creator, then tapping it out by hand paint-by-numbers sty…

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    Comment #44267690

    Same! It's such a special game. There's something about the original that the newer ones never quite recaptured. Maybe it's the slightly rougher edges that give it character.

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    Comment #44267673

    I'm a big fan of Hunter's work! His videos definitely informed this one. I would love to do a collab given the chance.

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    Comment #44267665

    Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerat…

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    Comment #44267638

    I've been meaning to try that out as well. I recently picked up the FlippyDrive Deluxe, which comes with an ethernet connectivity kit. I think the software only supports using it t…

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    Comment #44265942

    It seemed like a pretty logical progression to me! I half considered adding a two-player mode to the Snake game, but of course that would be ridiculous.

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    Comment #44265305

    That's exactly it! The hacker spirit definitely took over on this one. I guess it did take a lot of work, but IMO the absurdity of going this far adds to the humor of it all. So gl…

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    Comment #44265032

    Yes! That's exactly what I was going for :-) Glad to hear you enjoyed it!

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    Comment #44264244

    In a way, I'm glad the OSK was so tedious, since it drove me to create this whole crazy project. Thanks for checking it out!

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    Comment #44264237

    Thanks! Yeah, I was surprised how much utility I could get out of it without directly modifying the game or console themselves. The first Animal Crossing has this great, simple cha…

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    Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

    I recently dug my Nintendo GameCube out of storage to revisit the first Animal Crossing game. Things were mostly as I remembered, but the game's heavy reliance on a clunky on-scree…

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    Comment #41854452

    Thanks for checking it out! I had some help from the many open source projects I made use of :-)

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    Comment #41853738

    Thanks for checking it out! I'm a big fan of FrogFind. http://68k.news was another one that got the gears turning while starting out on this project.

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    Comment #41853404

    I was able to dig up this ancient webpage about a browser for the Newton called PocketWeb ( http://web.archive.org/web/20120610041940/https://www.teco.e... ). Sounds promising.