Viewing profile — hpx7
hpx7
HN member- Joined
- Tue, Apr 15, 2014, 8:50 PM UTC
- HN karma
- 307
- Public activity
- 52 items
- HN profile
- View on Hacker News ↗
About hpx7
contact: hpandey [at] hathora.dev
Recent public activity
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Show HN: Hathora Models – Voice Model Marketplace
Hey HN, this is Harsh from Hathora. We started as a game server hosting company and are launching a new offering today centered around voice models, leveraging our existing platfor…
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Comment #42817029
Horizontal scaling is certainly a challenge. With traditional load balancers, you don't control which instance your clients get routed to, so you end up needing to use message brok…
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Comment #39721941
Hi HN, I'm the CTO at Hathora and wrote this piece. Happy to answer any questions
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Show HN: Building an infinitely scalable multiplayer game
I cofounded Hathora ( https://hathora.dev/ ) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. W…
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Comment #33009363
Hi I'm the author of this blog post and the CTO of Hathora. Happy to answer any questions about how we built our Stateful Router for WebSockets and other persistent connections!
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Comment #32870747
WebSockets is built on top of TCP, whereas WebTransport is built on top of UDP. This makes WebTransport better suited for handling latency-sensitive applications like multiplayer g…
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Comment #32869906
Does anyone know of any websites/applications that utilize WebTransport? The only thing I've come across are the Showcase demos from https://github.com/yomorun/presencejs
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Show HN: Tutorial for making a browser-based multiplayer platformer with Hathora
This tutorial features a fully authoritative server using arcade-physics[0] for physics and collision detection. It uses Phaser for the frontend and Hathora for the backend/multipl…
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Comment #32428842
Hi HN, I wrote this article because I didn't find much on the internet comparing network performance between cloud providers. I was surprised to see the amount of separation betwee…
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Comment #32347192
If you're interested in using web technologies for your game, you may find the framework I've been working on to be interesting: https://docs.hathora.dev/#/ I've had success using …
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Comment #32347148
Hi there! I started a company this year focused on multiplayer server infrastructure. We also built a multiplayer game framework for Typescript that has gotten 400+ stars on Github…
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Comment #31938986
Try https://hpx7.itch.io/ship-connect if you want to see a mobile friendly Hathora game (made for a different gamejam) Edit: I realize now you're talking about desktop Safari. Star…
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Comment #31938690
I'm not the author of the game so not sure exactly what they meant by that, but that game uses Websockets which are built on top of TCP, so developers shouldn't have to deal with d…
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Comment #31938624
For an example Hathora game that does client prediction and rollback, take a look at https://github.com/ourcade/flappy-bird-hathora
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Comment #31938545
If anyone wants to try out a game I made using Hathora for a recent gamejam, you can check out star-jump: https://hpx7.itch.io/star-jump It's a 2d multiplayer platformer using Phas…
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Comment #31938519
Hathora actually supports raw TCP connections in addition to Websockets, and we're very close to shipping raw UDP support as well! For the web, we're deciding between using WebRTC …
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Comment #31937759
Hathora's auth story is basically bring your own JWT token. So you can implement your own custom auth as long as you end up with a JWT signed using your APP_SECRET in the end. Webs…
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Comment #31935175
Hathora Cloud provides several important features specific to multiplayer gaming. To list a few: 1) Built in authentication/identity 2) Session/room based connections (with lobbies…