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hopfog

HN member
Joined
Mon, Jul 01, 2013, 2:30 PM UTC
HN karma
647
Public activity
156 items

About hopfog

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Recent public activity

  1. comment
    Comment #49241880

    Thanks! It has been amazing. I had no intention of signing with a publisher initially but when my demo blew up a lot of cool publishers started reaching out. In retrospect I'm real…

  2. comment
    Comment #49241865

    Thank you! It's funny because I really wanted to introduce more things like that, but the very simple things I've added so far have received a bit of pushback ("I want to play a fa…

  3. comment
    Comment #49234446

    Thank you! The demo is very old by now and the full game is almost a complete rewrite, but I hope people will like it. It's my publisher (Hooded Horse) handling it so not sure abou…

  4. comment
    Comment #49233695

    The final stretch of getting my game ready for release next week: https://store.steampowered.com/app/2764460/Sandustry/ It's an automation game and factory builder with "falling sa…

  5. comment
    Comment #48616424

    I used to run a small MMORPG. I only had to ban a player once but when I did they made it their life's mission to get around it and spam profanities. They went through every proxy …

  6. comment
    Comment #47070557

    CrossCode is a marvel in that they had to build their own runtime: https://news.ycombinator.com/item?id=41155807 I think the most famous Electron game is Vampire Suvivors, but it h…

  7. comment
    Comment #47070543

    What Discord server are you referring to? Would love to join.

  8. comment
    Comment #47070519

    Actually even higher level than that: it's all JavaScript, but it relies heavily on multithreading (see the linked Noita talk, which uses the same model). But basically: The world …

  9. comment
    Comment #47070511

    Yes, that talk has been instrumental for my game. Highly recommended!

  10. comment
    Comment #47070507

    Awesome. I wasn't planning on signing with a publisher but now I'm really happy that I did.

  11. comment
    Comment #46951060

    As a fan of both Neal and R74n this was an unexpected collaboration! I can highly recommend building your own falling sand simulator. It's really fun to see how such simple rules c…

  12. comment
    Comment #42374814

    Beautiful blog post! I've built something similar and have yet to find a compelling use case for it. In my mind it seemed like such an obvious idea that I thought I'd start using i…

  13. story
  14. comment
    Comment #41508460

    I built a multiplayer chatroom where all messages are transformed by an LLM (e.g. into pirate speak or corporate jargon): https://impersona.chat/ I also built this incremental clic…

  15. story
    Show HN: Impersona – Chatroom where messages are run through an LLM

    Impersona is a chatroom where all messages are thematically transformed using AI. For example, you can chat as a pirate or Shakespeare, and no matter what you type the theme is enf…

  16. comment
    Comment #41348554

    This seems really cool and I'm excited to play around with it once it's up and running properly again. These type of things are my favorite applications of LLMs. A while back I mad…

  17. comment
    Comment #41345347

    Thanks for reporting! May I ask what browser and system you are on? When going underground it starts raycasting shadows, which is heavier on the GPU, but the difference shouldn't b…

  18. comment
    Comment #41342543

    Working on my game Sandustry, a mining and automation sandbox with pixel-based physics (think Noita meets Factorio). I released the first playtest of the alpha a few days ago, whic…

  19. comment
    Comment #40903948

    Great article and very relevant for me since I'm building a game in JavaScript based on "falling sand" physics, which is all about simulating massive amount of particles (think Noi…

  20. comment
    Comment #40801626

    The author is also working on a really impressive voxel physics engine: https://youtu.be/3259aycYcek

  21. comment
    Comment #40130336

    Yes, this is a really good article that I can highly recommend if you're interested in these type of "falling sand" simulations. A big difference between a classic powder toy game …

  22. comment
    Comment #40130294

    Thank you! If you haven't played Noita it's basically a "falling sand" or powder physics game where every pixel is simulated. You need a special cellular automata that is not your …

  23. comment
    Comment #40129827

    I'm building a JavaScript game in my own engine, which in retrospect was a big mistake considering the game utilizes a lot of multithreading (the game is "Noita meets Factorio" so …

  24. comment
    Comment #39768514

    Sorry about that! I realized too late that the game is really badly optimized once you hit higher levels and start getting chain reactions. Turning off Effects helps for some thing…

  25. comment
    Comment #39767538

    Try pressing the wizard. I should probably make it clearer on mobile and highlight it once you can afford your first cat.