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homegamesjoseph

HN member
Joined
Wed, Apr 22, 2026, 5:51 AM UTC
HN karma
108
Public activity
16 items

About homegamesjoseph

joseph@homegames.io

Recent public activity

  1. comment
    Comment #48812555

    That is so cool, thank you for giving it a shot!

  2. comment
    Comment #48803930

    I will take a look and publish a fix, thanks for checking it out!

  3. comment
    Comment #48803843

    Hey good catch, I will put up links to docs outside of the studio. The studio now has some samples for game node types, eg. shapes, text or assets as well as an llm-focused game gu…

  4. comment
    Comment #48800649

    For sure it doesn’t utilize any network stuff now, but it would be super easy to add a couple more Willies in there. But definitely considering adding an optional client side only …

  5. comment
    Comment #48800129

    Sure thing! Basically started making simple rendering tests over a websocket and then added images, font and audio support. The initial idea was to make jackbox style games people …

  6. comment
    Comment #48799637

    Even a similar name! That’s awesome.

  7. comment
    Comment #48799635

    Thank you! I don’t have any super fleshed out games with progression yet. I have some ideas but the most thorough game at this point is vegas trail. The balancing is busted in that…

  8. comment
    Comment #48799093

    Sorry about that, looks like the traffic spike from HN overwhelmed my session management stuff. It will only get better!

  9. comment
    Comment #48798917

    Thanks for the feedback! Local games weren't something I really considered until recently, but it would definitely be cool

  10. comment
    Comment #48798884

    I forgot to mention this in the post, but the games themselves run on the server. This gives every game multiplayer for free out of the box, and clients just read the server state …

  11. comment
    Comment #48798817

    Thanks for the feedback! Need a good way to clean up the UI to distinguish between joining someone's multiplayer session or creating your own

  12. comment
    Comment #48798736

    Thank you! Obviously still some gaps to close but would love for this to carry on the spirit of newgrounds and stuff like that.

  13. comment
    Comment #48798733

    Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing

  14. comment
    Comment #48798727

    One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back an…

  15. comment
    Comment #48798264

    Nice! I actually didn’t know the rendering stuff could support anything pseudo-3D like that until yesterday.

  16. story
    Show HN: Homegames. An open-source game platform I've been making for 8 years

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started…