Viewing profile — homegamesjoseph
homegamesjoseph
HN member- Joined
- Wed, Apr 22, 2026, 5:51 AM UTC
- HN karma
- 108
- Public activity
- 16 items
- HN profile
- View on Hacker News ↗
About homegamesjoseph
Recent public activity
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Comment #48812555
That is so cool, thank you for giving it a shot!
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Comment #48803930
I will take a look and publish a fix, thanks for checking it out!
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Comment #48803843
Hey good catch, I will put up links to docs outside of the studio. The studio now has some samples for game node types, eg. shapes, text or assets as well as an llm-focused game gu…
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Comment #48800649
For sure it doesn’t utilize any network stuff now, but it would be super easy to add a couple more Willies in there. But definitely considering adding an optional client side only …
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Comment #48800129
Sure thing! Basically started making simple rendering tests over a websocket and then added images, font and audio support. The initial idea was to make jackbox style games people …
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Comment #48799637
Even a similar name! That’s awesome.
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Comment #48799635
Thank you! I don’t have any super fleshed out games with progression yet. I have some ideas but the most thorough game at this point is vegas trail. The balancing is busted in that…
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Comment #48799093
Sorry about that, looks like the traffic spike from HN overwhelmed my session management stuff. It will only get better!
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Comment #48798917
Thanks for the feedback! Local games weren't something I really considered until recently, but it would definitely be cool
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Comment #48798884
I forgot to mention this in the post, but the games themselves run on the server. This gives every game multiplayer for free out of the box, and clients just read the server state …
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Comment #48798817
Thanks for the feedback! Need a good way to clean up the UI to distinguish between joining someone's multiplayer session or creating your own
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Comment #48798736
Thank you! Obviously still some gaps to close but would love for this to carry on the spirit of newgrounds and stuff like that.
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Comment #48798733
Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing
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Comment #48798727
One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back an…
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Comment #48798264
Nice! I actually didn’t know the rendering stuff could support anything pseudo-3D like that until yesterday.
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Show HN: Homegames. An open-source game platform I've been making for 8 years
I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started…