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Viewing profile — hnroo99

hnroo99

HN member
Joined
Wed, Dec 13, 2023, 8:57 AM UTC
HN karma
57
Public activity
45 items

About hnroo99

No profile information was provided.

Recent public activity

  1. comment
    Comment #48315122

    Whipped a simple script to parse html into markdown for past and present policy pages. Not sure why the new one says April 28 but I got an email today for the policy update so I'm …

  2. story
  3. comment
    Comment #48311918

    Obligatory pelican riding on bicycle svg: https://www.svgviewer.dev/s/UMkuTLdp Not half bad!

  4. story
  5. comment
    Comment #47272156

    Speaking of classic WoW... found this gem recently where a guy talks about his experience playing classic in 2026 without any nostalgia: https://www.youtube.com/watch?v=NjQgoaagS-E…

  6. comment
    Comment #47124723

    Hm the pricing increase stresses me out out less than the server shortages. My impulse reaction is to buy a few cheap cloud VPS instances even though I don't need them right now...…

  7. comment
    Comment #46666767

    What the hell that was a good read. Ending was great (though the last line did confuse me)

  8. story
    Ask HN: How to design DB schema for multiplayer exp/level system?

    I'm building a turn based multiplayer game where players can earn exp from playing matches and level up (levels will mainly be used for aesthetic purposes, although I might add res…

  9. comment
    Comment #46523397

    50-100 PRs a week to me is insane. I'm a little skeptical and wonder how large/impactful they are. I use AI a lot and have seen significant productivity gains but not at that level…

  10. comment
    Comment #46372781

    Yeah everything you said resonates, thanks for your input. Your last paragraph is interesting though, in what way do you think mobile dev is going to change?

  11. story
    Ask HN: Thoughts on Webview vs. React Native for mobile app?

    I'm a solo webdev working on a simple multiplayer game site. My tech stack consists of a Next.js frontend and node.js backend. I use socket.io to handle multiplayer interactions. A…

  12. comment
    Comment #45046624

    Whoa did not expect the CEO of Cloudflare to comment here! Thanks for the response. The extended periods of high latency was concerning, but I did some more digging and saw that yo…

  13. comment
    Comment #45045596

    Thanks for the response. After doing some more digging it looks like this is a known issue at Cloudflare and they're actively working on it: https://www.answeroverflow.com/m/140953…

  14. story
    Ask HN: Why is Cloudflare sending my US traffic to London?

    I'm building a website that I'm hosting on a Hetzner cloud server in us-west with a free Cloudflare proxy sitting in front of it. However for the past few weeks I've observed a dra…

  15. comment
    Comment #44799890

    Side-quest productivity is a great way to put it... It does feel like AI effectively enables the opposite of "death by a thousand cuts" (life by a thousand bandaids?)

  16. comment
    Comment #44789532

    For forking and changing a few things here and there, I could see how there might be less of a need for LLMs, especially if you know what you're doing. But in my case I didn't actu…

  17. comment
    Comment #44781841

    nvm I'm dumb lol, `ts-rest` does support express v5: https://github.com/ts-rest/ts-rest/pull/786 . Don't listen to my misinformation above!! I would say this oversight was a blessi…

  18. comment
    Comment #44780509

    Just last week I was about to integrate `ts-rest` into a project for the same reasons you mentioned above... before I realized they don't have express v5 support yet: https://githu…

  19. comment
    Comment #44436776

    unintuitively, less cores ended up being the fix... I did a small writeup here: https://news.ycombinator.com/item?id=44436679

  20. comment
    Comment #44436750

    Nut has been cracked! https://news.ycombinator.com/item?id=44436679 And yeah, I've been using prometheus' `collectDefaultMetrics()` function so far to see event loop metrics, but i…

  21. comment
    Comment #44436679

    Big thanks to everyone who commented so far, I wasn't able to reply to everyone (busy trying to fix the issue!) but grateful for everyone's insights. I ended up figuring out a fix …

  22. comment
    Comment #44393669

    I'm somewhat buffering right now - Everytime the current turn player types I buffer their input on the backend, and I have a job setup that broadcasts typing events every ~200ms us…

  23. comment
    Comment #44392641

    Ahhhh I see what you mean now. You just gave me some good ideas. Alas because of the nature of my game, it will always have first person shooter esque networking problems despite i…

  24. comment
    Comment #44391924

    Yeah changing the sysctl options was a shot in the dark... I really hope it's my app code. But the fact that the same bottleneck occurs even when I add more containers which decrea…

  25. comment
    Comment #44391883

    Good point. I actually don't know what performance looks like with 500 real users. The way I'm mocking right now is by running a script on my local machine that generates 500+ bots…