Viewing profile — hnroo99
hnroo99
HN member- Joined
- Wed, Dec 13, 2023, 8:57 AM UTC
- HN karma
- 57
- Public activity
- 45 items
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About hnroo99
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Recent public activity
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Comment #48315122
Whipped a simple script to parse html into markdown for past and present policy pages. Not sure why the new one says April 28 but I got an email today for the policy update so I'm …
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Comment #48311918
Obligatory pelican riding on bicycle svg: https://www.svgviewer.dev/s/UMkuTLdp Not half bad!
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Comment #47272156
Speaking of classic WoW... found this gem recently where a guy talks about his experience playing classic in 2026 without any nostalgia: https://www.youtube.com/watch?v=NjQgoaagS-E…
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Comment #47124723
Hm the pricing increase stresses me out out less than the server shortages. My impulse reaction is to buy a few cheap cloud VPS instances even though I don't need them right now...…
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Comment #46666767
What the hell that was a good read. Ending was great (though the last line did confuse me)
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Ask HN: How to design DB schema for multiplayer exp/level system?
I'm building a turn based multiplayer game where players can earn exp from playing matches and level up (levels will mainly be used for aesthetic purposes, although I might add res…
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Comment #46523397
50-100 PRs a week to me is insane. I'm a little skeptical and wonder how large/impactful they are. I use AI a lot and have seen significant productivity gains but not at that level…
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Comment #46372781
Yeah everything you said resonates, thanks for your input. Your last paragraph is interesting though, in what way do you think mobile dev is going to change?
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Ask HN: Thoughts on Webview vs. React Native for mobile app?
I'm a solo webdev working on a simple multiplayer game site. My tech stack consists of a Next.js frontend and node.js backend. I use socket.io to handle multiplayer interactions. A…
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Comment #45046624
Whoa did not expect the CEO of Cloudflare to comment here! Thanks for the response. The extended periods of high latency was concerning, but I did some more digging and saw that yo…
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Comment #45045596
Thanks for the response. After doing some more digging it looks like this is a known issue at Cloudflare and they're actively working on it: https://www.answeroverflow.com/m/140953…
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Ask HN: Why is Cloudflare sending my US traffic to London?
I'm building a website that I'm hosting on a Hetzner cloud server in us-west with a free Cloudflare proxy sitting in front of it. However for the past few weeks I've observed a dra…
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Comment #44799890
Side-quest productivity is a great way to put it... It does feel like AI effectively enables the opposite of "death by a thousand cuts" (life by a thousand bandaids?)
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Comment #44789532
For forking and changing a few things here and there, I could see how there might be less of a need for LLMs, especially if you know what you're doing. But in my case I didn't actu…
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Comment #44781841
nvm I'm dumb lol, `ts-rest` does support express v5: https://github.com/ts-rest/ts-rest/pull/786 . Don't listen to my misinformation above!! I would say this oversight was a blessi…
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Comment #44780509
Just last week I was about to integrate `ts-rest` into a project for the same reasons you mentioned above... before I realized they don't have express v5 support yet: https://githu…
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Comment #44436776
unintuitively, less cores ended up being the fix... I did a small writeup here: https://news.ycombinator.com/item?id=44436679
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Comment #44436750
Nut has been cracked! https://news.ycombinator.com/item?id=44436679 And yeah, I've been using prometheus' `collectDefaultMetrics()` function so far to see event loop metrics, but i…
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Comment #44436679
Big thanks to everyone who commented so far, I wasn't able to reply to everyone (busy trying to fix the issue!) but grateful for everyone's insights. I ended up figuring out a fix …
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Comment #44393669
I'm somewhat buffering right now - Everytime the current turn player types I buffer their input on the backend, and I have a job setup that broadcasts typing events every ~200ms us…
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Comment #44392641
Ahhhh I see what you mean now. You just gave me some good ideas. Alas because of the nature of my game, it will always have first person shooter esque networking problems despite i…
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Comment #44391924
Yeah changing the sysctl options was a shot in the dark... I really hope it's my app code. But the fact that the same bottleneck occurs even when I add more containers which decrea…
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Comment #44391883
Good point. I actually don't know what performance looks like with 500 real users. The way I'm mocking right now is by running a script on my local machine that generates 500+ bots…