Viewing profile — heyitssim
heyitssim
HN member- Joined
- Mon, Oct 28, 2024, 3:06 AM UTC
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About heyitssim
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Comment #47499920
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Comment #47305544
I love making games, and I've been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now i…
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Comment #46955282
you can do definitely! and we export terrain/animation to godot or a bundle to js/html with the whole game. Reach me out if you struggle to start :)
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Comment #46947759
As a web dev you're in a better spot than you think — state management, event handling, render loops... you already have the mental models. Claude Code can genuinely help you with:…
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Comment #46941464
My version of OP's roads problem is blob autotiling - how tiles connect to their neighbors. 256 possible neighbor combinations reduce to 47 valid patterns once you realize corners …
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Comment #46940523
I love making games, and I’ve been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now i…
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Comment #46825972
Love the workflow focus in this release. 2D animations/hitboxes and terrain creation was tedious enough that I built a tool around it—draw, animate, export to Godot if anyone needs…
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Comment #46796633
Thanks! What are you building? Some things RPG Maker can't really do: real-time multiplayer (works out of the box), web-native games (just share a link), and you're not locked to R…
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Comment #46796421
Not yet - the no-code approach is intentional. One of my main targets is non-technical people or who want a quick prototype of their ideas. Text-based scripting adds complexity and…
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Comment #46796359
Thanks! Still early days but it's been fun building. Happy to help if you ever want to try making something with it
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Comment #46793947
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becom…
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Comment #46270489
I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly. The platfo…
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Comment #46118728
I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly. You pick a…
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Comment #45870597
building a location-based game that captures Taiwan's absurd convenience stores density[1]. Players stand at any 7-11/FamilyMart/etc, take a photo showing you can see the next stor…
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Comment #45808285
Building a location-based game that captures Taiwan's absurd convenience store density[1] The premise: stand at any 7-11/FamilyMart/etc, take a photo showing you can see the next s…
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Comment #42889047
Currently building my own game engine for my games[1], but I'm facing the classic indie game marketing challenge. While platforms like CrazyGames, Poki, grab most of web players. I…