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heyitssim

HN member
Joined
Mon, Oct 28, 2024, 3:06 AM UTC
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28
Public activity
32 items

About heyitssim

sim@craftmygame.com

Recent public activity

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  8. comment
    Comment #47305544

    I love making games, and I've been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now i…

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    Comment #46955282

    you can do definitely! and we export terrain/animation to godot or a bundle to js/html with the whole game. Reach me out if you struggle to start :)

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    Comment #46947759

    As a web dev you're in a better spot than you think — state management, event handling, render loops... you already have the mental models. Claude Code can genuinely help you with:…

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    Comment #46941464

    My version of OP's roads problem is blob autotiling - how tiles connect to their neighbors. 256 possible neighbor combinations reduce to 47 valid patterns once you realize corners …

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    Comment #46940523

    I love making games, and I’ve been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now i…

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    Comment #46825972

    Love the workflow focus in this release. 2D animations/hitboxes and terrain creation was tedious enough that I built a tool around it—draw, animate, export to Godot if anyone needs…

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    Comment #46796633

    Thanks! What are you building? Some things RPG Maker can't really do: real-time multiplayer (works out of the box), web-native games (just share a link), and you're not locked to R…

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    Comment #46796421

    Not yet - the no-code approach is intentional. One of my main targets is non-technical people or who want a quick prototype of their ideas. Text-based scripting adds complexity and…

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    Comment #46796359

    Thanks! Still early days but it's been fun building. Happy to help if you ever want to try making something with it

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    Comment #46793947

    I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becom…

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    Comment #46270489

    I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly. The platfo…

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    Comment #46118728

    I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly. You pick a…

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    Comment #45870597

    building a location-based game that captures Taiwan's absurd convenience stores density[1]. Players stand at any 7-11/FamilyMart/etc, take a photo showing you can see the next stor…

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    Comment #45808285

    Building a location-based game that captures Taiwan's absurd convenience store density[1] The premise: stand at any 7-11/FamilyMart/etc, take a photo showing you can see the next s…

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    Comment #42889047

    Currently building my own game engine for my games[1], but I'm facing the classic indie game marketing challenge. While platforms like CrazyGames, Poki, grab most of web players. I…