Viewing profile — hendershot
hendershot
HN member- Joined
- Fri, Feb 01, 2013, 12:52 AM UTC
- HN karma
- 9
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- 10 items
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About hendershot
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Recent public activity
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Comment #27731043
what the author is talking about in a short rant is classical vs mockist TDD. for better content on the subject: https://martinfowler.com/articles/mocksArentStubs.html https://mart…
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Comment #24288239
Why would you want to? when the same unit test coverage will run under 1 minute, and be smaller easier to understand/change tests and can all be done on your laptop. it all depends…
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Comment #24287810
Integration, E2E, and smoke tests are generally slow, flakey, hard to write. They should not cover/duplicate all the cases your unit tests cover. They are good at letting you know …
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Comment #22510321
I've seen the following from pairing Junior and Senior engineers: * Really talented junior engineers blossom extremely quickly. They will easily be a multiple better after a year v…
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Comment #22510277
Paring with Ping Pong TDD works really well. Improves paring with frequent driver/navigator switches and improves TDD by having the navigator thinking ahead. Been doing it almost e…
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Comment #20019397
The problem often is that scrum (or any iterative process) fails when it's not paired with good XP engineering practices. There's constant learning and change on the product side, …
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Comment #5262802
Yup. Play is built on top of Netty and adds value so my point is why not build it as a re-usable library (or set of libs) vs a Framework, it's really not any more difficult.
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Comment #5260721
I like Play, currently using for a personal project. But ultimately looking forward to the day where frameworks are replaced by mixing and matching libraries where you get just wha…
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Comment #5253493
+1 on keeping things simple and not using a "F"ramework for every concern from the very beginning. >in Java you have to make those architecture choices day 1. That's just not true.…
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Comment #5148542
Sometimes solving the hard problem means jumping into a teamroom in front of a whiteboard and doing some serious brainstorming / design. That is the one thing that is very hard to …