Viewing profile — hccampos
hccampos
HN member- Joined
- Fri, Dec 06, 2013, 2:22 AM UTC
- HN karma
- 1,038
- Public activity
- 190 items
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About hccampos
Recent public activity
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Comment #15790412
I am also one of the developers of the original Goo Create (worked on it between 2014 and the end of 2016) and I can confirm it is indeed the same app (including colors, icons, etc…
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Comment #15790391
It is the evolution of it indeed. Amazon got the code after Goo Technologies went bankrupt, added some integrations with AWS and rebranded it.
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Comment #15606051
As others have mentioned, this is all possible with Angular >=4, both in WebStorm and VSCode. The main issue is with performance and debugging. Using Angular's AoT compilation is s…
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Comment #13947256
Problem is you get a cumbersome templating language, extremely verbose component declarations, even more verbose dynamic components and a bunch of other horrible stuff. In React it…
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Comment #13947218
Well, the more people are aware of how bad Angular are, hopefully the less momentum it will get and the less jobs using it there will be.
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Comment #13947213
This makes me feel sad. As you said, maybe React could do more when it comes to packaging things up. I think Create React App is a good step in that direction but there is still wo…
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Comment #13947168
For most apps, yes I think MobX is easier. However, both of them, combined with React/Preact are hugely superior to Angular.
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Comment #13947142
If you don't like TS stay away from Angular. In fact, just stay away from Angular, even if you like TS. You will save yourself a lot of headaches...but hey with Angular you might b…
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Comment #13947125
I have to agree with your general point. However, to me it's not really that Angular is bad in itself, it's more that the alternatives (React/Inferno/Preact combined with redux or …
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Comment #13467268
Is it just me, or this is a the very least completely ridiculous?
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Comment #13369420
I wonder how noticeable the recent performance improvements really are. I have been on VSCode for a while but might give Atom a try for a change, and see how much it has evolved.
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Comment #13299886
While this is fun to play around with, and definitely helpful when using threejs directly, for a fullblown editor on the web there is nothing that beats PlayCanvas at the moment.
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Comment #13152883
This might be useful for people who want to get started with WebGL and web-based 3D engines: https://playcanvas.com/ http://babylonjs.com/ https://threejs.org/ https://github.com/G…
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Comment #13152865
Enter gltf https://github.com/KhronosGroup/glTF