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halvnykterist

HN member
Joined
Tue, Nov 10, 2020, 11:42 AM UTC
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Public activity
8 items

About halvnykterist

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Recent public activity

  1. comment
    Comment #32909855

    Invalid pointer dereferencing isn't guaranteed to cause segfaults, you might just get garbage memory or nasal demons from LLVM handling undefined behavior. That's the key advantage…

  2. comment
    Comment #28886417

    While lockstep is useful for some games, it was never really a good choice for fighting games due to the fast and timing sensitive nature. Rollback is an improvement over it that a…

  3. comment
    Comment #28868971

    The crucial difference between having a vector of components is in access patterns - in ECS you iterate over entities that have a given set of component, using queries, with entiti…

  4. comment
    Comment #28864219

    > Composition over inheritance (especially in Rust, which doesn't really have inheritance - although you can fake it with traits) This does not require ECS, you can happily have so…

  5. comment
    Comment #28863133

    I think the idea that you need something like ECS to deal with mutability everywhere is a misconception. Traditional architectures you'd use in C or C++ are all going to more or le…

  6. comment
    Comment #28863085

    I think Kyren's 2018 CustConf talk [0] caused it to become popular earlier. Arewegameyet has an entire section for ECS crates, with 10 different entries. I'm aware of multiple smal…

  7. comment
    Comment #28862788

    I can't help but be heavily skeptical of approaches to a (traditional) roguelike that use ECS. The idea is very entrenched in the rust gamedev community, but for a turn based tile …

  8. comment
    Comment #25044894

    Debugging in VS actually works pretty well already, the msvc target generates PDB files. It's what I use when need to attach a debugger to something. Actual language support would …