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halftheopposite

HN member
Joined
Thu, Jan 02, 2020, 5:08 PM UTC
HN karma
31
Public activity
32 items

About halftheopposite

• Website: https://halftheopposite.dev • Open-source multiplayer game: https://tosios.online • BSP dungeon generator: https://halftheopposite.github.io/bsp-dungeon/ • Graph dungeon generator: https://halftheopposite.github.io/graph-dungeon-generator/ • Web extension to add realtime interactions to any website: https://webcursors.click/

Recent public activity

  1. comment
    Comment #46578848

    This is highly polished indeed and I'm likely going to try it, mostly for its animations regarding dropping plants and rocks as I lack micro animations for it in my game.

  2. comment
    Comment #46578263

    Thanks! This is also what I love doing as realtime games are something like 90% of my side project. This was a real fun prototype to create as everything regarding terrain is done …

  3. comment
    Comment #46578094

    Working on two topics that I like : browser multiplayer games and experiences, and tools for developers (mostly used in my side projects). First game is https://geocentric.top wher…

  4. comment
    Comment #43533775

    I’ve been developing an observability platform [0] for small teams and indie developers where they can track logs, live metrics, and get alerted in realtime through webhooks. I int…

  5. comment
    Comment #43161750

    That's so refreshing to hear to be honest! I've went on so many side projects hoping I would see adoption for months and was basically chasing the dream. However I've came to reali…

  6. comment
    Comment #43159267

    I’m creating an observability tool that I’m trying to make user-centric while staying developer friendly. Most of the tools for remote logging, live dashboards and alerts are eithe…

  7. comment
    Comment #41343080

    For the past few weeks I have been working on Enhance [0], a SaaS to help game developers easily add leaderboards, friendlists, store players' data, in-app currency store and purch…

  8. story
    Show HN: I've published my first mobile puzzle game, Flipcards (iOS + Android)

    Hello HN! After a few weeks of work, and sharing the initial concept with some friends and colleagues, I was encouraged to create a mobile version of my puzzle game: Flipcards. The…

  9. comment
    Comment #38919042

    I've actually went and looked over the sub reddit and it's a great resource for exactly what I was looking for (thanks even more for the Google Sheets). Given the pricepoint and sp…

  10. story
    Ask HN: What alternatives exist to a Mac mini but for Windows?

    Hey HN, As the title already states I am currently looking at some hardware alternatives that could replace my current, and very outdated, Windows PC with the same form factor as M…

  11. comment
    Comment #37958265

    Very shameless plug on your last "Edit:", but I think it fits perfectly one feature that a web extension I made does: https://webcursors.click/ . There's a feature to write a note …

  12. comment
    Comment #37863304

    https://github.com/halftheopposite/TOSIOS : never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational. https://github.com/hal…

  13. comment
    Comment #37347961

    I was planning on open-sourcing the extension itself, but not the backend for now because of some secrets. But ultimately, my goal is to create a blog post to create a minimal yet …

  14. comment
    Comment #37347754

    Hey thanks! Editing/deleting notes would require some sort of authentication for the backend to recognise ownership of the notes, but this could be a great incentive toward pushing…

  15. comment
    Comment #37347742

    Thanks! The hard part was actually understand Chrome extension's lifecycle and communication between the content script, popup, and service worker. What I initially thought was goi…

  16. comment
    Comment #37343243

    Thanks for the compliment! Content moderation is a nightmare and I've been working in technical/product fields where this is a daily issue. The first choice was to make everything …

  17. comment
    Comment #37342064

    Hey! So for scaling it should scale quite easily with socket.io room’s implementation with Redis when required, and unless I’m having a hell lot of people on it at the same time it…

  18. story
    Show HN: a Chrome extension to see other users browsing the same websites as you

    I was once reading some comments on HN, and someone was talking about a Chrome extension they had made for themselves to write memos/notes on any website they browsed. I thought th…

  19. comment
    Comment #37164403

    Thanks, this is definitely one of the most enjoyable side project I've done so far. It's rapidly satisfying, I can easily add new features, and I find it fun to see and interact ev…

  20. comment
    Comment #37164266

    I'm working on a Chrome extension that adds realtime presence (cursors, chat, gifs, sticky notes) to any website or page. Each website/page (depending on your preferences) becomes …

  21. story
    Show HN: Graph-Based Dungeon Generator

    Hey HN! I've been working on procedural generation for some time now, and more precisely on procedurally-generated dungeons. I had already explored the basic implementations using …

  22. comment
    Comment #33719119

    That's actually a great idea! Will work on it in the next fews days. Also planning on putting a quick tutorial to explain the concept. PS: Thanks for the link, looking at it right …

  23. comment
    Comment #33719001

    Really like the concept, and played it longer than I initially expected! Shameless plug for a multiplayer puzzle game I created a year ago https://flipcards.online of which your ga…

  24. comment
    Comment #26112018

    If you're looking for resources on learning the basic principles of multiplayer games I invite you to read the very well written and illustrated tutorials by Gabriel Gambetta https…

  25. comment
    Comment #26112015

    On a lower level, I have been using Colyseus ( https://github.com/colyseus/colyseus ) which is, in the words of the author: "[...] an Authoritative Multiplayer Framework for Node.j…