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Viewing profile — h3r3tic

h3r3tic

HN member
Joined
Sat, Oct 31, 2009, 2:27 PM UTC
HN karma
5
Public activity
9 items

About h3r3tic

http://h3.gd/

A game engine programmer.

Recent public activity

  1. comment
    Comment #10606802

    I suspect AMD's OpenCL driver uses very similar or the same headers. I opted for OpenGL because the subsequent experiments I'm doing interact with graphics, and require indirect di…

  2. comment
    Comment #10606796

    It will definitely be useful for something more advanced, thanks! One feature I did not want was register allocation, as I needed full control over it. I figured it would be quicke…

  3. comment
    Comment #7544252

    I have just reworded the article to be slightly less verbally offensive. "Pervert" stays (as that's only self-deprecating), but "raping" is now "abusing". Yeah, that's still loaded…

  4. comment
    Comment #1786885

    Changed the host, should be fine now.

  5. comment
    Comment #1785186

    I admit that I went a bit overboard with the complaints about users, as seen in the out of context quote ;) This was mostly to accentuate that the few folks doing anything about D …

  6. comment
    Comment #1785170

    Sorry about that, looks like the VPS can't stand about any pressure :<

  7. comment
    Comment #915190

    That latter advantage is true, but D's "header" files are currently impractical. Creating them by hand is a major source of pain, greater than with C/C++. The automatic generation …

  8. comment
    Comment #914706

    > - compilation is slow What I've learned is that people don't really care about full builds when doing large projects. The separation into header and source files means that when …

  9. comment
    Comment #913789

    Wrong. D2 has features to ease multi-threaded development, so it's a language 'issue'.