Viewing profile — h3r3tic
h3r3tic
HN member- Joined
- Sat, Oct 31, 2009, 2:27 PM UTC
- HN karma
- 5
- Public activity
- 9 items
- HN profile
- View on Hacker News ↗
About h3r3tic
A game engine programmer.
Recent public activity
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Comment #10606802
I suspect AMD's OpenCL driver uses very similar or the same headers. I opted for OpenGL because the subsequent experiments I'm doing interact with graphics, and require indirect di…
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Comment #10606796
It will definitely be useful for something more advanced, thanks! One feature I did not want was register allocation, as I needed full control over it. I figured it would be quicke…
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Comment #7544252
I have just reworded the article to be slightly less verbally offensive. "Pervert" stays (as that's only self-deprecating), but "raping" is now "abusing". Yeah, that's still loaded…
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Comment #1786885
Changed the host, should be fine now.
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Comment #1785186
I admit that I went a bit overboard with the complaints about users, as seen in the out of context quote ;) This was mostly to accentuate that the few folks doing anything about D …
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Comment #1785170
Sorry about that, looks like the VPS can't stand about any pressure :<
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Comment #915190
That latter advantage is true, but D's "header" files are currently impractical. Creating them by hand is a major source of pain, greater than with C/C++. The automatic generation …
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Comment #914706
> - compilation is slow What I've learned is that people don't really care about full builds when doing large projects. The separation into header and source files means that when …
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Comment #913789
Wrong. D2 has features to ease multi-threaded development, so it's a language 'issue'.