Viewing profile — guigui
guigui
HN member- Joined
- Tue, Jan 25, 2011, 2:07 AM UTC
- HN karma
- 1,119
- Public activity
- 99 items
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About guigui
Recent public activity
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Comment #44293403
On the default white background, the control buttons (move, rotate, roll...) look disabled to me.
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Comment #42725157
The design changes showcased in the video are definitely a welcome improvement. As someone who owns both a Steam Deck and an OLED Switch, I find the Switch to be a bit too small fo…
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Comment #42636649
Well done! I could spend a long time on this. One minor suggestion: you should make the labels clickable instead of just the planets/stars. I found it difficult to click on a tiny …
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Comment #42215688
We’re very grateful for the opportunity to create this experience! Huge thanks to you and the Netlify team for supporting innovative campaigns like this one.
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Comment #42215393
Thank you! As an azerty user, I know the pain of using websites that are only designed for US keyboards. If anyone's wondering, the getLayoutMap method from the Keyboard API is wha…
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Comment #42215329
Physics collision bugs are more likely to occur during frame rate drops. We’ve tried to address this by implementing an auto-respawn mechanism to handle cases where the ball gets s…
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Comment #42215190
The issue with using the gyroscope is that the Device Orientation API requires websites to request user permission first (at least on iOS Safari), which we feared might drive away …
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Comment #42215070
Thanks. The WebGL rendering is based on Three.js. We're using Rapier for the physics simulation, and Howler for the audio. Our game engine is responsible for all the controls and u…
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Comment #42214769
Thank you for the kind words. We’re glad you enjoy our work! We’d love to create a longer game someday, but making a living as a small indie studio in the gaming world is definitel…
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Comment #42214489
Thank you! The entire soundtrack was composed by this artist: https://www.pond5.com/artist/avifauna
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Comment #42214408
Besides people from the Netlify team who helped write the content and worked on some back-end aspects, the design and development of the game took around 8 weeks for a team of two.…
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Comment #42214378
Actually, we used a recording of a basketball for the sound of the marble bouncing. It wasn’t our original intention, as we initially imagined the ball to have more of a metallic q…
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Comment #42214335
We tried to implement a workaround for that [1], but for some reason it still shows up from time to time. I really wish iOS Safari gave developers a way to disable these gestures! …
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Comment #42214206
Thank you. The physics engine we're using (Rapier) really does most of the work to make the spin of the marble look realistic. But we spent quite some time tweaking the controls to…
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Comment #42214144
Thanks for playing! Glad you enjoyed it.
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Comment #42214107
That's weird, the desktop controls are supposed to work regardless of your keyboard layout. Are you able to play with your arrow keys (which are also supported)?
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Comment #42214053
Thanks! Agreed that the mobile experience can sometimes be a little difficult compared to the desktop version. It was hard to get right, and we may have set the ball speed a bit to…
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Comment #42213831
We use the CSS3DRenderer from Three.js which automatically applies CSS transforms to DOM elements. More info here: https://threejs.org/docs/index.html?q=css3D#examples/en/rend... A…
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Comment #42213783
No plans to open-source at the moment, but we intend to share some behind-the-scenes info in the future.
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Comment #42213763
Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total). During the project, we discussed adding a speed-run mode but ulti…
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Comment #42212866
I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
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Comment #40188950
Sorry to hear that! There are multiple control modes so I assume you're either using the mobile version or the desktop in casual mode. We've tried our best making the experience as…