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Viewing profile — guigui

guigui

HN member
Joined
Tue, Jan 25, 2011, 2:07 AM UTC
HN karma
1,119
Public activity
99 items

About guigui

Creative Developer at Little Workshop twitter: @glecollinet

Recent public activity

  1. comment
    Comment #44293403

    On the default white background, the control buttons (move, rotate, roll...) look disabled to me.

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  4. comment
    Comment #42725157

    The design changes showcased in the video are definitely a welcome improvement. As someone who owns both a Steam Deck and an OLED Switch, I find the Switch to be a bit too small fo…

  5. comment
    Comment #42636649

    Well done! I could spend a long time on this. One minor suggestion: you should make the labels clickable instead of just the planets/stars. I found it difficult to click on a tiny …

  6. comment
    Comment #42215688

    We’re very grateful for the opportunity to create this experience! Huge thanks to you and the Netlify team for supporting innovative campaigns like this one.

  7. comment
    Comment #42215393

    Thank you! As an azerty user, I know the pain of using websites that are only designed for US keyboards. If anyone's wondering, the getLayoutMap method from the Keyboard API is wha…

  8. comment
    Comment #42215329

    Physics collision bugs are more likely to occur during frame rate drops. We’ve tried to address this by implementing an auto-respawn mechanism to handle cases where the ball gets s…

  9. comment
    Comment #42215190

    The issue with using the gyroscope is that the Device Orientation API requires websites to request user permission first (at least on iOS Safari), which we feared might drive away …

  10. comment
    Comment #42215070

    Thanks. The WebGL rendering is based on Three.js. We're using Rapier for the physics simulation, and Howler for the audio. Our game engine is responsible for all the controls and u…

  11. comment
    Comment #42214769

    Thank you for the kind words. We’re glad you enjoy our work! We’d love to create a longer game someday, but making a living as a small indie studio in the gaming world is definitel…

  12. comment
    Comment #42214489

    Thank you! The entire soundtrack was composed by this artist: https://www.pond5.com/artist/avifauna

  13. comment
    Comment #42214408

    Besides people from the Netlify team who helped write the content and worked on some back-end aspects, the design and development of the game took around 8 weeks for a team of two.…

  14. comment
    Comment #42214378

    Actually, we used a recording of a basketball for the sound of the marble bouncing. It wasn’t our original intention, as we initially imagined the ball to have more of a metallic q…

  15. comment
    Comment #42214335

    We tried to implement a workaround for that [1], but for some reason it still shows up from time to time. I really wish iOS Safari gave developers a way to disable these gestures! …

  16. comment
    Comment #42214206

    Thank you. The physics engine we're using (Rapier) really does most of the work to make the spin of the marble look realistic. But we spent quite some time tweaking the controls to…

  17. comment
    Comment #42214144

    Thanks for playing! Glad you enjoyed it.

  18. comment
    Comment #42214107

    That's weird, the desktop controls are supposed to work regardless of your keyboard layout. Are you able to play with your arrow keys (which are also supported)?

  19. comment
    Comment #42214053

    Thanks! Agreed that the mobile experience can sometimes be a little difficult compared to the desktop version. It was hard to get right, and we may have set the ball speed a bit to…

  20. comment
    Comment #42213831

    We use the CSS3DRenderer from Three.js which automatically applies CSS transforms to DOM elements. More info here: https://threejs.org/docs/index.html?q=css3D#examples/en/rend... A…

  21. comment
    Comment #42213783

    No plans to open-source at the moment, but we intend to share some behind-the-scenes info in the future.

  22. comment
    Comment #42213763

    Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total). During the project, we discussed adding a speed-run mode but ulti…

  23. comment
    Comment #42212866

    I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

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  25. comment
    Comment #40188950

    Sorry to hear that! There are multiple control modes so I assume you're either using the mobile version or the desktop in casual mode. We've tried our best making the experience as…