Viewing profile — grimfang4
grimfang4
HN member- Joined
- Sat, Aug 20, 2016, 1:49 AM UTC
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About grimfang4
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Recent public activity
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Comment #32154869
It's an implication that the driving force for the development is money. By the way, jump on the GEEZ train, that stock's gonna go through the roof!
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Comment #32154620
Almost. C++0x did, but C++11 doesn't and some compilers/IDEs (e.g. VS) didn't implement full support for C++11 for years.
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Comment #12324866
Ever tried rotating and scaling dozens of high-def sprites per frame in software (CPU)? Not good. Plenty of games can benefit from that ability. Besides that, you can render so man…
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Comment #12324813
GPU_TriangleBatch() lets you submit an array of triangle vertex data. That way you can integrate with Spine, librocket, and everything else like that.
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Comment #12324803
Hey, SDL_gpu dev here! :) There's actually a lot that is special about SDL_gpu, but most pertinent are: * Higher performance (it automatically collects and submits batches instead …