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grimfang4

HN member
Joined
Sat, Aug 20, 2016, 1:49 AM UTC
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18
Public activity
5 items

About grimfang4

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Recent public activity

  1. comment
    Comment #32154869

    It's an implication that the driving force for the development is money. By the way, jump on the GEEZ train, that stock's gonna go through the roof!

  2. comment
    Comment #32154620

    Almost. C++0x did, but C++11 doesn't and some compilers/IDEs (e.g. VS) didn't implement full support for C++11 for years.

  3. comment
    Comment #12324866

    Ever tried rotating and scaling dozens of high-def sprites per frame in software (CPU)? Not good. Plenty of games can benefit from that ability. Besides that, you can render so man…

  4. comment
    Comment #12324813

    GPU_TriangleBatch() lets you submit an array of triangle vertex data. That way you can integrate with Spine, librocket, and everything else like that.

  5. comment
    Comment #12324803

    Hey, SDL_gpu dev here! :) There's actually a lot that is special about SDL_gpu, but most pertinent are: * Higher performance (it automatically collects and submits batches instead …