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gregholland

HN member
Joined
Sun, Jul 25, 2010, 7:36 AM UTC
HN karma
87
Public activity
11 items

About gregholland

Android Developer

www.dollyandflock.com

Recent public activity

  1. comment
    Comment #1764324

    What I'm interested in is the effect of SSDs on compile time, which is the biggest bottleneck to my productivity. In my case, the build time for Java projects in Eclipse. I've read…

  2. comment
    Comment #1609922

    http://news.cnet.com/8301-1035_3-10072682-94.html quote "One difference the mobile phone industry might well find appealing: Apple keeps the remaining revenue, but Google gives it …

  3. comment
    Comment #1609858

    Google also has a vested interest in keeping as many apps free as possible. Most free apps makes use of Admob (Google) as their primary source of revenue, this means that Google ge…

  4. comment
    Comment #1608678

    First off, congratulations on your success on both the iPhone store and the Android market. As an aspiring app developer for Android, i'm wondering if you are willing to share some…

  5. comment
    Comment #1596612

    This is good news. However, in order for Android to become a more viable and successful gaming platform, google better make some DRASTIC changes to underlying Dalvik VM in Android …

  6. comment
    Comment #1569129

    In the ideal world, I want everything to be "open" and "free" too. However, there are simply too many spammers/unethical people out there who abuse such a system. Therefore I rathe…

  7. comment
    Comment #1569123

    The problem with piracy on android is how EASY it is to pull it off. On the iPhone, you have to jailbreak your phone, a step which many consumers are weary of doing in fear of bric…

  8. comment
    Comment #1568319

    I don't think it will change anytime soon. 1, The marketplace sucks compared to the app store in many ways. There are few ways to feature your apps on the marketplace vs apple whic…

  9. comment
    Comment #1568124

    Unfortunately, the Android Marketplace as well as the SDK still sucks for us developers. Buggy and inconsistent behavior across different devices; Bad performance (MotionEvent anyo…

  10. comment
    Comment #1545151

    Actually the iphone Cocos2D is much further along in development than any of the android engines. Also, if you are referring to this cocos2d port here: http://code.google.com/p/coc…

  11. comment
    Comment #1545149

    The problem with rokon (when i looked at it) is that it runs both the rendering and game logic on one thread, which is not optimal for performance. AndEngine takes this a step furt…