Viewing profile — gregholland
gregholland
HN member- Joined
- Sun, Jul 25, 2010, 7:36 AM UTC
- HN karma
- 87
- Public activity
- 11 items
- HN profile
- View on Hacker News ↗
About gregholland
www.dollyandflock.com
Recent public activity
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Comment #1764324
What I'm interested in is the effect of SSDs on compile time, which is the biggest bottleneck to my productivity. In my case, the build time for Java projects in Eclipse. I've read…
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Comment #1609922
http://news.cnet.com/8301-1035_3-10072682-94.html quote "One difference the mobile phone industry might well find appealing: Apple keeps the remaining revenue, but Google gives it …
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Comment #1609858
Google also has a vested interest in keeping as many apps free as possible. Most free apps makes use of Admob (Google) as their primary source of revenue, this means that Google ge…
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Comment #1608678
First off, congratulations on your success on both the iPhone store and the Android market. As an aspiring app developer for Android, i'm wondering if you are willing to share some…
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Comment #1596612
This is good news. However, in order for Android to become a more viable and successful gaming platform, google better make some DRASTIC changes to underlying Dalvik VM in Android …
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Comment #1569129
In the ideal world, I want everything to be "open" and "free" too. However, there are simply too many spammers/unethical people out there who abuse such a system. Therefore I rathe…
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Comment #1569123
The problem with piracy on android is how EASY it is to pull it off. On the iPhone, you have to jailbreak your phone, a step which many consumers are weary of doing in fear of bric…
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Comment #1568319
I don't think it will change anytime soon. 1, The marketplace sucks compared to the app store in many ways. There are few ways to feature your apps on the marketplace vs apple whic…
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Comment #1568124
Unfortunately, the Android Marketplace as well as the SDK still sucks for us developers. Buggy and inconsistent behavior across different devices; Bad performance (MotionEvent anyo…
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Comment #1545151
Actually the iphone Cocos2D is much further along in development than any of the android engines. Also, if you are referring to this cocos2d port here: http://code.google.com/p/coc…
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Comment #1545149
The problem with rokon (when i looked at it) is that it runs both the rendering and game logic on one thread, which is not optimal for performance. AndEngine takes this a step furt…