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gregdeon

HN member
Joined
Sat, Sep 07, 2024, 7:35 PM UTC
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60
Public activity
24 items

About gregdeon

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Recent public activity

  1. comment
    Comment #48405880

    Yep, this is exactly what I thought of too... If you believe negative lines of code is the goal, then they've gotten 8x _worse_!

  2. comment
    Comment #47917316

    Sub 3 is incredible, congrats!

  3. comment
    Comment #47607968

    I suspect that they might have switched away from the booster separation on purpose. That's probably a risky moment of the launch, and they may have wanted to avoid televising a di…

  4. comment
    Comment #47443417

    The conference organizers are very much aware of this possibility. Prompt injection for the sake of getting a positive review is explicitly banned.

  5. comment
    Comment #47227457

    Canadian checking in!

  6. comment
    Comment #47227363

    > Unless you roll out of bed and instantly onto your commute, you're getting natural sunlight through all your windows for hours every morning. Sadly, not if you're a student livin…

  7. comment
    Comment #47011187

    Same here. If you shouldn't design for the average dimensions, what _should_ you design for?

  8. comment
    Comment #46099486

    Oof. I had a great time cracking the top 100 of Advent of Code back in 2020. Bittersweet to know that I got in while it was still a fun challenge for humans.

  9. comment
    Comment #46088306

    This is all right, but it just kicks the intuition into the assumption that the function is convex. As far as I can tell from the paper, this turns out to be exactly the argument t…

  10. comment
    Comment #46084850

    Sure, I think it makes intuitive sense to me that you should play riskier when you're behind. The surprising part to me is that when you're ahead, even if you know that your oppone…

  11. comment
    Comment #46084839

    I know that it minimizes the expected number of moves. But, the goal is to maximize the probability that you win in fewer moves than your opponent, not minimize the expected number…

  12. comment
    Comment #46084156

    I find it somewhat surprising that the optimal play when you're ahead is still just binary search. Is there an intuitive reason why it's not productive to make riskier guesses? Why…

  13. comment
    Comment #45906045

    Wow. You reminded me of a computer engineering class years ago where we wrote assemblers and emulators for a simple architecture. I tested mine by writing a solution for one of the…

  14. comment
    Comment #45894141

    I wonder if it would show up on the heart rate (or heart rate variability) tracking from an Apple Watch or similar. My Garmin picks up stressful events all the time.

  15. comment
    Comment #45766902

    It always blows my mind how universal this experience was for people around my age. Mine was a bouncing ball...

  16. comment
    Comment #45435201

    Incredible work! I recently gave a talk about TASing to an audience of CS grad students, and of course I had to mention your SMB3 runs. Your videos are phenomenal at making this st…

  17. comment
    Comment #45421629

    The entire TAS file takes about 16 MB, far more than the 4 KB of RAM on the NES. During the audio + video playback, the TAS is streaming via the controller by making inputs roughly…

  18. comment
    Comment #45387523

    I'm not sure about Gurobi or how the author used it in this case. But in general, yes: these combinatorial solvers construct proof trees showing that, no matter how you assign the …

  19. comment
    Comment #45169137

    What a pioneer. RIP Byuu.

  20. comment
    Comment #45134354

    Wow, incredibly interesting to see what one of these manuals looks like! Thanks for sharing.

  21. comment
    Comment #44538745

    Yes: the reason why some data can be compressed is because many of its bits are predictable, meaning that it has low entropy per bit.

  22. comment
    Comment #44074096

    I think it is. Latency was just one of the problems he described. A physical controller sometimes adds "phantom inputs" as the joystick transitions between two inputs. Physical act…

  23. comment
    Comment #44071730

    I watched the talk live. I felt that his main argument was that Atari _looks_ solved, but there's still plenty of value that could be gained by revisiting these "solved" games. For…

  24. comment
    Comment #42097977

    Wonderfully written article! Thanks for sharing.