Live data from Hacker News

Viewing profile — graffix

graffix

HN member
Joined
Thu, Apr 07, 2022, 12:58 AM UTC
HN karma
7
Public activity
12 items

About graffix

No profile information was provided.

Recent public activity

  1. comment
    Comment #38983565

    My current job is in robotic space exploration, on a renderer in which to immerse a robot in a virtual world. This is just play in-silico, relying heavily on immersive technology d…

  2. comment
    Comment #38710006

    GPGPU was possible before compute shaders, but very painful. ShaderToy is the hard way today (and for the last ~15 years). Simulations commonly target GPU, and a game is just an in…

  3. comment
    Comment #37978824

    Indeed. Though I did like the rest of the article, three of the authors' pillars to define specialization are dubious: > 1. substantial numbers of calculations can be parallelized …

  4. comment
    Comment #37893751

    Right. Note that Gaussian splatting as a rendering primitive dates from the early 90s, but it never saw much use. Splats aren't very good for magnification (important for medical/s…

  5. comment
    Comment #37449029

    > I don't see "resisting using neural anything" as a good thing, just because they are popular I read Aras' quip as more narrowly technical. OFC it's ambiguous and you'd have to as…

  6. comment
    Comment #35923300

    This is great! I've poked around for a tool with ShaderToy's immediacy, but for compute shaders. Always come up empty until now.

  7. comment
    Comment #35518644

    Three sentences in, it was obviously sleep apnea. Guess the author was going for dramatic irony. I'm curious why he didn't do a cursory Internet search for his symptoms.

  8. comment
    Comment #35290209

    At work I inherited a raytracer codebase with a severe memory bloat problem on terrains. The size of terrain BLASes is precisely what one would expect from a bog-standard BVH with …

  9. comment
    Comment #35082362

    Pixels are points with a (usually) square footprint. Whether the point-ness or square-ness is emphasized depends on context. "Pixel" = "picture element" = "quantum of a picture", n…

  10. comment
    Comment #34629950

    In game AI, these are discussed often under various guises like "influence maps" and "Dijkstra maps".

  11. comment
    Comment #34301259

    For context, I learned to program via hobby game development, eventually going pro. But I gradually transitioned away from the game industry, into adjacent territory like simulatio…

  12. comment
    Comment #33844516

    > Stars are perfect point light sources to the eye, they will not cover multiple pixels unless you are doing an intentional bloom effect On any real camera, stars always cover mult…