Viewing profile — gr4vityWall
gr4vityWall
HN member- Joined
- Tue, Mar 05, 2024, 12:44 PM UTC
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- 930
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- 285 items
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About gr4vityWall
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Recent public activity
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Comment #48731111
Thanks for the link. Seems like it isn't ready for general usage yet.
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Comment #48697157
Wasn't familiar with it, looks interesting. Some animations are painfully slow, though. After opening a menu[0], it takes a long time to close once you click outside. How well does…
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Comment #48696601
It seems similar in concept to Haxe, but focused on writing libraries which are then called from the target language, rather than building your whole application in Fusion. Is that…
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Comment #48628849
There's QuickJS, LLRT, Rhino, and GameMaker is about to get TS/JS support.
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Comment #48617825
I remember reading that article some years ago. Boy, wasn't I surprised when I ran into this PR. I'm excited.
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Comment #48617809
Is it possible to merge it, but keep it disabled by default? This could allow users to play with it on Bun while maintaining the expected behavior of JSC. Maybe a separate build co…
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Comment #47692285
> This isn't true, but I understand why you feel that way. By all means, I'd be happy to be proven wrong. Last effort I saw on this direction was node-gui + React. I believe that p…
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Comment #47665590
QML doesn't have a way to define interfaces with JSX and doesn't integrate with the wider JS tooling. From my very limited experience, it still feels too close to the C++ world.
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Comment #47663395
I think Qt is only missing well-written, feature-complete bindings for a major JS runtime, including support for hot reload. Developing UIs without hot reloading is too painful.
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Comment #47501281
From what I can tell, they do full page reloads when visiting a different page, and use Preact for building UIs using components. Those components and pages then get rendered on th…
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Comment #47224459
OpenFL should cover your needs pretty well. https://openfl.org
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Comment #47065974
I have a 120GB SSD from 2013 that saw typical gaming/workstation usage since it was bought, and it still works fine. I think repairability is important, but I don't think it will s…
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Comment #47059667
Great work. I believe used M1/M2 machines will be favored by young developers as their personal fun laptop in a few years, like the Thinkpad T420 used to be. For different reasons,…
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Comment #47039496
> There's an underlying assumption that server-side code is inherently good, performant, and well crafted. I didn't read it that way. I believe the underlying assumption is that th…
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Comment #47039065
I'm not a LLM, but you're absolutely right. That conclusion is sound.
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Comment #46964029
Haxe has a really elegant solution to this in the form of Abstracts[0][1]. I wonder why this particular feature never became popular in other languages, at least to my knowledge. 0…
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Comment #46875107
They seem to have a schema solution from their docs: https://docs.modelence.com/stores
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Comment #46875099
How does your framework compares to Meteor.js? I see similarities in the problems being solved, and the tech stack being used. Do you have examples of the idiomatic way of client/s…
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Comment #46845906
In principle I agree with you. But people seem to like using a game-specific launcher for games like Steam, GOG, Heroic Launcher, Hydra Launcher, etc.
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Comment #46822512
Alternatively, work on developing protocols for game launchers instead. Get the Heroic Launcher devs and devs from other launchers to work on a common interface.
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Comment #46807276
I appreciate that attitude. Keep it up.