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gr4vityWall

HN member
Joined
Tue, Mar 05, 2024, 12:44 PM UTC
HN karma
930
Public activity
285 items

About gr4vityWall

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Recent public activity

  1. story
  2. comment
    Comment #48731111

    Thanks for the link. Seems like it isn't ready for general usage yet.

  3. comment
    Comment #48697157

    Wasn't familiar with it, looks interesting. Some animations are painfully slow, though. After opening a menu[0], it takes a long time to close once you click outside. How well does…

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    Comment #48696601

    It seems similar in concept to Haxe, but focused on writing libraries which are then called from the target language, rather than building your whole application in Fusion. Is that…

  5. comment
    Comment #48628849

    There's QuickJS, LLRT, Rhino, and GameMaker is about to get TS/JS support.

  6. comment
    Comment #48617825

    I remember reading that article some years ago. Boy, wasn't I surprised when I ran into this PR. I'm excited.

  7. comment
    Comment #48617809

    Is it possible to merge it, but keep it disabled by default? This could allow users to play with it on Bun while maintaining the expected behavior of JSC. Maybe a separate build co…

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  10. comment
    Comment #47692285

    > This isn't true, but I understand why you feel that way. By all means, I'd be happy to be proven wrong. Last effort I saw on this direction was node-gui + React. I believe that p…

  11. comment
    Comment #47665590

    QML doesn't have a way to define interfaces with JSX and doesn't integrate with the wider JS tooling. From my very limited experience, it still feels too close to the C++ world.

  12. comment
    Comment #47663395

    I think Qt is only missing well-written, feature-complete bindings for a major JS runtime, including support for hot reload. Developing UIs without hot reloading is too painful.

  13. comment
    Comment #47501281

    From what I can tell, they do full page reloads when visiting a different page, and use Preact for building UIs using components. Those components and pages then get rendered on th…

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    Comment #47224459

    OpenFL should cover your needs pretty well. https://openfl.org

  16. comment
    Comment #47065974

    I have a 120GB SSD from 2013 that saw typical gaming/workstation usage since it was bought, and it still works fine. I think repairability is important, but I don't think it will s…

  17. comment
    Comment #47059667

    Great work. I believe used M1/M2 machines will be favored by young developers as their personal fun laptop in a few years, like the Thinkpad T420 used to be. For different reasons,…

  18. comment
    Comment #47039496

    > There's an underlying assumption that server-side code is inherently good, performant, and well crafted. I didn't read it that way. I believe the underlying assumption is that th…

  19. comment
    Comment #47039065

    I'm not a LLM, but you're absolutely right. That conclusion is sound.

  20. comment
    Comment #46964029

    Haxe has a really elegant solution to this in the form of Abstracts[0][1]. I wonder why this particular feature never became popular in other languages, at least to my knowledge. 0…

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    Comment #46875107

    They seem to have a schema solution from their docs: https://docs.modelence.com/stores

  22. comment
    Comment #46875099

    How does your framework compares to Meteor.js? I see similarities in the problems being solved, and the tech stack being used. Do you have examples of the idiomatic way of client/s…

  23. comment
    Comment #46845906

    In principle I agree with you. But people seem to like using a game-specific launcher for games like Steam, GOG, Heroic Launcher, Hydra Launcher, etc.

  24. comment
    Comment #46822512

    Alternatively, work on developing protocols for game launchers instead. Get the Heroic Launcher devs and devs from other launchers to work on a common interface.

  25. comment
    Comment #46807276

    I appreciate that attitude. Keep it up.