Viewing profile — glaze
glaze
HN member- Joined
- Tue, Aug 18, 2009, 7:33 AM UTC
- HN karma
- 392
- Public activity
- 46 items
- HN profile
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About glaze
Recent public activity
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Comment #45538641
Nice, torille! I also got my first and so far only kernel patch submitted years ago: On my MacBook Pro 2010 with GeForce 320M running any OpenGL application, even glxgears, would c…
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Comment #30889051
His successor was Mauno Koivisto.
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Comment #27896526
If you initialize it like this you get a warning: x = { size };
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Comment #26864758
You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.
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Comment #26863181
Yup, I doubt he has experience working in the games industry. Many engines support multiple graphics APIs and there's often only 1-2 employees implementing/maintaining them so spea…
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Comment #26863143
Supporting both Vulkan and Metal in a game engine is not a huge task. I work in the games industry, my job is to implement and maintain graphics backends to a renderer engine, so I…
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Comment #25701737
Aether3D Game Engine (Linux/Windows/mac/iOS, Vulkan/D3D12/Metal) https://github.com/bioglaze/aether3d Some people like making games, I like making game engines. I don't have a spec…
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Comment #24329195
It was called like that also in Finland in the 80s/early 90s.
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Comment #16041540
I worked on my side project, a cross-platform game engine: https://github.com/bioglaze/aether3d In 2017 I mostly worked on the engine's Vulkan and D3D12 support. In 2018 I plan to …
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Comment #13916772
Quantum Break is a modern Xbox One & PC game and uses D in some subsystems.
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Comment #13907245
No. Mantle, on which Vulkan is based on, was AMD only. AMD gave it to Khronos and it evolved into Vulkan.
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Comment #13472470
The tax of supporting multiple APIs is not always huge. I recall reading that Unreal's Vulkan support was done by 1 or 2 employees.
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Comment #13230198
One reason is that shaders are stored as text and require each driver vendor to write parsers for them and not everyone implements them in the same way.
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Comment #12949398
I don't think the lock-in in the case of graphics APIs is too bad, because even for large codebases implementing a new graphics API support is often done by one or two persons.
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Comment #12819084
Get Unity or Unreal. Unity uses C#, Unreal uses C++ or a visual scripting system called Blueprints.
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Comment #11969120
Oceanhorn is very Zelda-like, originally made for iOS but later ported to many other platforms. It got great reviews and is not free-to-play.
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Comment #11370624
I wouldn't leave my bike unlocked in Helsinki. Just last year my bike was stolen near the Parliament house (Kiasma) even though it was locked to the stand.
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Comment #11254240
NVIDIA recently updated their mainline driver to support it on Windows and Linux. AMD's support is in beta driver and only for Windows.
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Comment #8794163
I live in Espoo, but spent my childhood/adolescence in Turku.
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Comment #8793384
I live in Finland and we do the same thing here.
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Comment #6090301
Cringely has great articles on this subject: http://www.cringely.com/tag/bufferbloat/
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Comment #5803669
Some cellphones can be wiretapped even when powered off. http://news.cnet.com/2100-1029_3-6140191.html
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Comment #5632690
Kaveri also means "buddy" in Finnish.