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Viewing profile — glaze

glaze

HN member
Joined
Tue, Aug 18, 2009, 7:33 AM UTC
HN karma
392
Public activity
46 items

About glaze

Coding 3D engines for fun and for profit.

Recent public activity

  1. comment
    Comment #45538641

    Nice, torille! I also got my first and so far only kernel patch submitted years ago: On my MacBook Pro 2010 with GeForce 320M running any OpenGL application, even glxgears, would c…

  2. comment
    Comment #30889051

    His successor was Mauno Koivisto.

  3. comment
    Comment #27896526

    If you initialize it like this you get a warning: x = { size };

  4. comment
    Comment #26864758

    You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.

  5. comment
    Comment #26863181

    Yup, I doubt he has experience working in the games industry. Many engines support multiple graphics APIs and there's often only 1-2 employees implementing/maintaining them so spea…

  6. comment
    Comment #26863143

    Supporting both Vulkan and Metal in a game engine is not a huge task. I work in the games industry, my job is to implement and maintain graphics backends to a renderer engine, so I…

  7. comment
    Comment #25701737

    Aether3D Game Engine (Linux/Windows/mac/iOS, Vulkan/D3D12/Metal) https://github.com/bioglaze/aether3d Some people like making games, I like making game engines. I don't have a spec…

  8. comment
    Comment #24329195

    It was called like that also in Finland in the 80s/early 90s.

  9. comment
    Comment #16041540

    I worked on my side project, a cross-platform game engine: https://github.com/bioglaze/aether3d In 2017 I mostly worked on the engine's Vulkan and D3D12 support. In 2018 I plan to …

  10. comment
    Comment #13916772

    Quantum Break is a modern Xbox One & PC game and uses D in some subsystems.

  11. comment
    Comment #13907245

    No. Mantle, on which Vulkan is based on, was AMD only. AMD gave it to Khronos and it evolved into Vulkan.

  12. comment
    Comment #13472470

    The tax of supporting multiple APIs is not always huge. I recall reading that Unreal's Vulkan support was done by 1 or 2 employees.

  13. comment
    Comment #13230198

    One reason is that shaders are stored as text and require each driver vendor to write parsers for them and not everyone implements them in the same way.

  14. comment
    Comment #12949398

    I don't think the lock-in in the case of graphics APIs is too bad, because even for large codebases implementing a new graphics API support is often done by one or two persons.

  15. comment
    Comment #12819084

    Get Unity or Unreal. Unity uses C#, Unreal uses C++ or a visual scripting system called Blueprints.

  16. comment
    Comment #11969120

    Oceanhorn is very Zelda-like, originally made for iOS but later ported to many other platforms. It got great reviews and is not free-to-play.

  17. comment
    Comment #11370624

    I wouldn't leave my bike unlocked in Helsinki. Just last year my bike was stolen near the Parliament house (Kiasma) even though it was locked to the stand.

  18. comment
    Comment #11254240

    NVIDIA recently updated their mainline driver to support it on Windows and Linux. AMD's support is in beta driver and only for Windows.

  19. comment
    Comment #8794163

    I live in Espoo, but spent my childhood/adolescence in Turku.

  20. comment
    Comment #8793384

    I live in Finland and we do the same thing here.

  21. story
  22. comment
    Comment #6090301

    Cringely has great articles on this subject: http://www.cringely.com/tag/bufferbloat/

  23. story
  24. comment
    Comment #5803669

    Some cellphones can be wiretapped even when powered off. http://news.cnet.com/2100-1029_3-6140191.html

  25. comment
    Comment #5632690

    Kaveri also means "buddy" in Finnish.