Live data from Hacker News

Viewing profile — ggambetta

ggambetta

HN member
Joined
Mon, Aug 12, 2013, 4:19 PM UTC
HN karma
6,948
Public activity
1,186 items

About ggambetta

Member of Technical Staff at prometheus.ai. Ex-Google, ex-Synthesia, ex-Improbable. Author of "Computer Graphics from Scratch" (http://gabrielgambetta.com/computer-graphics-from-scratch). Used to run a game development studio and teach Computer Graphics in university. Tech website: http://gabrielgambetta.com

Actor / filmmaker: http://gabrielgambetta.biz

Recent public activity

  1. comment
    Comment #49033022

    My book tries to be as accessible as possible; a high schooler with little to no knowledge of linear algebra should be able to understand all of it. So in every case I've chosen si…

  2. comment
    Comment #49023531

    Thanks for saying that :) Have you built something based on that idea? I still haven't, but I'm thinking on throwing some Claude at it for the most mechanical parts.

  3. comment
    Comment #49022994

    I have a whole chapter on that! https://gabrielgambetta.com/computer-graphics-from-scratch/1...

  4. comment
    Comment #48909353

    Yes, and that actually sharpens my previous conclusions.

  5. comment
    Comment #48909168

    That's the unlock!

  6. comment
    Comment #48907788

    So it's not a one-word theory, it's a theory with a one-word name... shocking. What a clickbait title!

  7. comment
    Comment #48904860

    They used to be called "Sales Engineers". They still are, but they used to, too.

  8. comment
    Comment #48890223

    I'm pretty sure I submitted this idea to the internal "file a patent" drive they were doing like 15 years ago. It was rejected. I thought it was either stupid or too obvious and th…

  9. comment
    Comment #48747111

    For me it was "There’s a clean exception to all of this, and it flips the entire logic." and "here’s the reframe". That's Claude-speak.

  10. comment
    Comment #48609002

    No Striker? [0] Zero realism but incredibly fun to play. IIRC it had a two-player mode (sharing the keyboard) that was super fun. [0] https://www.mobygames.com/game/12380/striker/

  11. comment
    Comment #48438158

    I was thinking exactly the same thing, this is CSP/SR. One of my favorite topics! https://gabrielgambetta.com/client-server-game-architecture....

  12. comment
    Comment #48414323

    I've read that. I'm not part of the conservator community, I just really enjoy the videos.

  13. comment
    Comment #48410207

    I fully agree with you. However, when non-LatAm people talk about "socialism", they probably think of European-style socialism, which is awesome. LatAm socialism is a lot more extr…

  14. comment
    Comment #48408737

    They should just trap Julian Baumgartner inside for a month, with nothing but water, food, and conservation-grade varnish and reversible pigments, and the whole place would look li…

  15. comment
    Comment #48408619

    It seems you're not from LatAm.

  16. comment
    Comment #48383518

    That's a great idea! Just haven't gotten that far yet (that article is pre-LLM, and I'm very early in a new AI-driven reconstruction). But yeah, taking the original extracted sprit…

  17. comment
    Comment #48381222

    I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recrea…

  18. comment
    Comment #48355117

    Fair, I wouldn't have been able to write Bresenham back then (or now, off the top of my head). I'd have written a simple trig-based one. Maybe I'd have failed the interview :D

  19. comment
    Comment #48353402

    So at the end of each run increment the relevant pointer by (pitch - w) not pitch which I'm sure it's one of the bugs they saw all the time in this interview :)

  20. comment
    Comment #48353385

    Thought the same. Reckless today, literally standard back then.

  21. comment
    Comment #48353293

    This brings back memories! I could easily pass this interview today, because I used to write code like this all the time 25 years ago doing gamedev (and so did everyone else to som…

  22. comment
    Comment #48338889

    What I'm hearing is that the smoke in smoke tests comes from the oil tanks!

  23. comment
    Comment #48325352

    > And the public funded the research that made it possible. The transformer architecture, Errr pretty sure that was Google?

  24. comment
    Comment #48321854

    The whole thing compiles with 2 warnings. Incredible codebase. John Carmack definitely was/is on a different level. Back when I was making videogames I followed a similar philosoph…

  25. comment
    Comment #48307447

    Thanks for the detailed explanation, I had no idea about any of this.