Viewing profile — gdxhyrd
gdxhyrd
HN member- Joined
- Wed, Nov 06, 2019, 10:44 AM UTC
- HN karma
- 233
- Public activity
- 128 items
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About gdxhyrd
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Recent public activity
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Comment #22097534
Considering UE4 and Unity both support OpenGL, yes, a lot if not the majority of games. WebGL and OpenGL ES are pretty much OpenGL. Formally they are different standards, but they …
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Comment #22097505
Thanks!
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Comment #22093734
AMD has always lacked tools and has never produced much on the software side. That is not news, and that has nothing to do with the state of OpenGL. Please, stop spreading misinfor…
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Comment #22093728
OpenGL does not stop being cross-platform just because it does not work natively in 1 platform. In any case, abstraction layers for macOS already exist. And, going by your definiti…
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Comment #22092939
That profiler is meant for low-level debugging as its own description says. That is why it does not support DX11 either.
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Comment #22092913
You are conflating language/build issues with VCS issues. Everything you discuss also applies to multirepo, but worse, because there no one enforces consistency across all the proj…
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Comment #22092849
A lot of games and apps are being released using OpenGL today . Then there is WebGL and OpenGL ES, widely used everywhere too. So, no, it is not going anywhere. In fact, Khronos th…
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Comment #22092843
Apple is not Khronos. They haven't supported OpenGL for years anyway, so the fact they deprecate it now is irrelevant.
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Comment #22092558
In almost no situations you want to have software, pixel-based access. Are we really going back 30 years?
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Comment #22092537
Where is this all being discussed and developed?
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Comment #22092531
POSIX, SDL and the usual suspects are pretty much cross-platform and run everywhere.
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Comment #22092507
Eh, no. Vendors everywhere will package things for your architecture and give you binaries. That is how it has always been done and is still done. Yes, you can do it differently wi…
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Comment #22092479
No, OpenGL is not "on the way out". Please back up your claims.
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Comment #22088376
You are right, I was thinking of CVS. In any case, with SVN you usually do not want to give write perms to everyone in all the tree, so you end up with effectively partitioned spac…
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Comment #22086656
> Plus, one have to draw a line somewhere on what to include (a Python interpreter? A Go version? awk and grep?), and third party vs in-house is a fairly robust one imo. If your co…
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Comment #22086575
> This is what confuses me about monorepos. Their design requires an array of confusing processes and complex software to make the process of merging, testing, and releasing code m…
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Comment #22086552
What? I don't understand what that means. A monorepo is just 1 repo. There is nothing more straightforward than that.
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Comment #22086507
> IME, most consternation comes from people adopting a mono repo without adopting a build/dependency graph tool (like Bazel, buck or pants). That seems like a build problem, not a …
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Comment #22086403
It depends on what you are trying to do. Most of these benchmarks are not done to predict performance in a target machine, but to find out which is faster.
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Comment #22086338
You are speaking as a stats person. :) While there are dozens of things that can go south in benchmarking, how to solve them is not about applying advanced stats, but about underst…
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Comment #22086315
> Please don't do that: they won't necessarily be the outliers in the dataset and your model will converge to the wrong thing. They are the outliers. These experiments are typicall…
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Comment #22081165
Not really, because commits don't go across the entire SVN, which is what makes monorepos so powerful.
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Comment #22081149
What problems did you encounter with just a few services? Monorepos should be straightforward unless you are managing the code of >1k engineers.
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Comment #22065863
No, ML works fine with large output spaces too. The problem is that the solution space grows super exponentially, and if you need to find an exact one, then the number of samples t…
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Comment #22049819
Thanks a lot for this. I never understand why Mozilla doesn't allow to enable this in the settings.