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Viewing profile — ganonm

ganonm

HN member
Joined
Wed, Mar 08, 2017, 9:56 AM UTC
HN karma
816
Public activity
171 items

About ganonm

No profile information was provided.

Recent public activity

  1. comment
    Comment #48276959

    I've been using the XReal One Pros for coding work for a few months now, and have had a great experience. For me, the ergonomic benefits are the selling point, not the display qual…

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    Comment #44488705

    It's probably not got the entertainment factor of Guitar Hero, but I'm working on an Android app that connects via Bluetooth/USB MIDI and teaches you sight reading. It starts with …

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    Comment #42882553

    There's a library Valve made for spatial audio for games (inc. VR). I've played around with it a bit, it's incredible. I'm surprised more games haven't adopted it. https://valvesof…

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    Comment #34277570

    Keep in mind that the present value depends somewhat on the discounted future earnings, which by definition extends to the end of time. That being said, the associated time discoun…

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    Comment #28741270

    To provide some contemporary evidence to support your hypothesis that there were "luxury rocks" and that humans would be interested in such things, here is a gallery of various ski…

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    Comment #27982040

    Just FYI, there is a fairly widespread issue with Nvidia drivers causing a slowdown (no matter how fast your PC). The game was basically unplayable for me until I found the solutio…

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    Comment #27349005

    You should look at Unity's high definition render pipeline. It uses physically based lighting so you can just e.g. look up the brightness of a particular light, enter it in, then i…

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    Comment #26900836

    Apologies, misread your comment as "won't frustum cull by default".

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    Comment #26900333

    This is wrong. Unity has frustum culling enabled by default. You are correct that it only operates at whole model level though. Occlusion culling in Unity is fairly straightforward…

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    Comment #26434800

    Shout-out to any HN members who played this. Long live Neocron!

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    Comment #25207516

    I'm not really convinced nor reassured by their supposed tests to prove the physics will work. The test involving the iPhone? That's like saying "well, a marshmallow can withstand …

  19. comment
    Comment #24940998

    I disagree. I regularly downvote comments whose purpose is largely for humour. Not because they aren't funny/witty/clever, but because this is Hacker News, not Reddit. Let's keep i…

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    Comment #24846318

    I'm surprised more people aren't recommending e.g. JDBI https://jdbi.org/ I've used it on several projects and it seems to be the perfect balance between 'close to the DB' and 'clo…

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    Comment #24379751

    This is totally incorrect. Individual options contracts are indeed written against 100x of the underlying asset but this has absolutely nothing to do with the relationship between …

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    Comment #24283239

    Very reminiscent of Neocron, my favourite game of all time. Anyone in HN population a fan?

  23. comment
    Comment #23911443

    I agree, and the proposed solution which is to limit point gains/losses to one point per game feels like throwing the baby out with the bathwater. Specifically, convergence takes a…

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    Comment #23058276

    The Sharpe ratio should be mentioned here. It allows an apple to apples comparison between the performance of different assets in terms of expected return against variance (risk). …

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    Comment #23016812

    I am going to suggest you watch a few episodes of 'Only Fools and Horses'. It's an 80s sitcom set in Peckham, South London. The show is practically considered a national treasure i…