Viewing profile — freshollie
freshollie
HN member- Joined
- Fri, Mar 28, 2025, 10:09 AM UTC
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- 17
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- 8 items
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About freshollie
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Recent public activity
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Comment #48147743
Probably cos it's vibe coded? The main CSS comes from XP.css [0], but the AI additions [1] have definitely messed it up in some way. The whole thing is pure JS which is nice but th…
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Comment #43549480
The tooling has become somewhat mature, and the community is growing so there are more experts to help out when you are stuck. For example, this project relied heavily on the tooli…
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Comment #43503846
If that happens we will keep the repo private and develop the tooling to extract these in an automated way. As others have said, SEGA doesn't police their IP in this way. Checkout …
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Comment #43503612
It didn't. The Java port is an entirely different source. Essentially a re-write.
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Comment #43503590
This may be true, but since the game was published by THQ in the west who then went bankrupt, no one knows who owns the rights to this game and so no one is likely to ever release …
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Comment #43503554
Dimps developed a "game engine" of sort for their GBA games. As far as I understand SA1 was the first implementation of this engine and then they iterated upon it for their future …
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Comment #43503533
Do you wanna develop that tool? The sprite and midi extraction is pretty complex in this game, it was much easier for us to extract them by hand and then in the future we will prod…
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Comment #43503519
For matching decompilations like this, pretty terrible. It can give a rough layout of a function with some branching, but it fails to create reasonable human like structs (which ha…