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freshollie

HN member
Joined
Fri, Mar 28, 2025, 10:09 AM UTC
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17
Public activity
8 items

About freshollie

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Recent public activity

  1. comment
    Comment #48147743

    Probably cos it's vibe coded? The main CSS comes from XP.css [0], but the AI additions [1] have definitely messed it up in some way. The whole thing is pure JS which is nice but th…

  2. comment
    Comment #43549480

    The tooling has become somewhat mature, and the community is growing so there are more experts to help out when you are stuck. For example, this project relied heavily on the tooli…

  3. comment
    Comment #43503846

    If that happens we will keep the repo private and develop the tooling to extract these in an automated way. As others have said, SEGA doesn't police their IP in this way. Checkout …

  4. comment
    Comment #43503612

    It didn't. The Java port is an entirely different source. Essentially a re-write.

  5. comment
    Comment #43503590

    This may be true, but since the game was published by THQ in the west who then went bankrupt, no one knows who owns the rights to this game and so no one is likely to ever release …

  6. comment
    Comment #43503554

    Dimps developed a "game engine" of sort for their GBA games. As far as I understand SA1 was the first implementation of this engine and then they iterated upon it for their future …

  7. comment
    Comment #43503533

    Do you wanna develop that tool? The sprite and midi extraction is pretty complex in this game, it was much easier for us to extract them by hand and then in the future we will prod…

  8. comment
    Comment #43503519

    For matching decompilations like this, pretty terrible. It can give a rough layout of a function with some branching, but it fails to create reasonable human like structs (which ha…