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Viewing profile — frenchie14

frenchie14

HN member
Joined
Mon, May 11, 2015, 6:51 PM UTC
HN karma
626
Public activity
82 items

About frenchie14

@maxbize

Recent public activity

  1. comment
    Comment #41220142

    I also took a look and couldn't find any info. If you want to take a leap of faith, once you buy the assets there's metadata files including individual glyph sizes and kerning info…

  2. comment
    Comment #40543394

    Is there an actual source for this? Where is the 20,000 number coming from? There are no references to back up any of the claims in the article

  3. comment
    Comment #39406543

    I took a look at what's a part of my car controller[1] if you want some inspiration. A lot of these wouldn't make sense in an F-Zero type game - Wheel modifiers (which wheels are o…

  4. comment
    Comment #39406356

    It allows you to race against a replay of yourself. Turn on ghost then finish a map and select retry

  5. comment
    Comment #39404567

    I posted a bunch of gifs on Twitter during development: https://twitter.com/MaxBize

  6. comment
    Comment #39403166

    There are 15 levels with a variety of start directions. Which direction I picked was based on how I wanted that particular level to flow

  7. comment
    Comment #39403131

    Sorry about that! There's another version uploaded here: https://www.lexaloffle.com/bbs/?tid=140202 Does that one work better with vimium?

  8. comment
    Comment #39403059

    My .p8 file just has `#include driftmania-min.lua` and I do all the code edits in an external editor on that file. By splitting it out you remove the conflicts from modifying code …

  9. comment
    Comment #39402941

    I have an RGB30 and can confirm PICO-8 looks and runs great on it! It's a Linux handheld and can run the native PICO-8 binary

  10. comment
    Comment #39402910

    Ah, you must be entering a race from the pause menu. PICO-8 controls are arrow keys, Z, and X (emulating old school consoles with limited input options). There's a level select scr…

  11. story
    Show HN: Driftmania – an open source PICO-8 racing game

    I've been spending a lot of my spare time over the last year creating this little racing game. It's built in PICO-8, which is a really fun “fantasy retro console” that's been menti…

  12. comment
    Comment #38455544

    I worked at JPL for two years in college and helped with flight hardware testing a few times (probably in the same clean room this story took place in, albeit several years later).…

  13. comment
    Comment #37730405

    PICO-8 is really fun! I've released two games with it and I'm working on my third. For the third one I'm trying to push the edge of what the limitations permit, which adds quite a …

  14. comment
    Comment #32761647

    There's something deeply comical about this existential message ending with: > Sent from my iPad

  15. comment
    Comment #32553666

    I've posted a shorter version of this story before. Now that I finally got the time to set up my blog and work past the sitelock I'm hoping a few more people will get a laugh out o…

  16. story
  17. comment
    Comment #32373758

    His youtube[0] also has some very interesting behind the scenes content. If you haven't seen the Obra Dinn ship building timelapse[1] you're in for a treat! (Major spoilers - don't…

  18. comment
    Comment #32344775

    I've been making games (mostly solo) as a hobby for a little over ten years. It's been fun! I'm currently working on a blog post to document every single project I've started

  19. comment
    Comment #32332502

    I was an intern at JPL 10 years ago. We used RTEMS + SPARC on the mission I worked on (GRACE FO - Earth science satellite). Unfortunately, I have no memory of how much it was used …

  20. comment
    Comment #32279237

    I posted this little story to Reddit and I thought the HN crowd might get a smile out of it as well. I'm sure I'm not the only one who was overly protective of their work at a youn…

  21. story
  22. comment
    Comment #31072057

    If you haven't seen them yet, Factorio has a few Friday Facts that talk about (and show!) their automated tests. It's quite impressive! One advantage they have in this area is that…

  23. comment
    Comment #30157899

    That's a pretty reasonable assessment. Honestly, I wonder how much of this has to do with how much things have changed in the last 25 years. Games have gotten so much more complex …

  24. comment
    Comment #30152780

    Bungie does not have ownership of the Halo IP. When they became independent of Microsoft 15 years ago Microsoft retained the rights

  25. comment
    Comment #30152673

    Rare was acquired in 2002 and their list of games since doesn't look like shovelware to me [1]. Yeah, there's some misses, but there's also some great games in there. The worst one…