Viewing profile — freeciv21
freeciv21
HN member- Joined
- Fri, Jan 21, 2022, 5:10 AM UTC
- HN karma
- 76
- Public activity
- 10 items
- HN profile
- View on Hacker News ↗
About freeciv21
Repo: github.com/longturn/freeciv21
Email: zeko@freecivweb.com
Recent public activity
-
comment
Comment #30048379
Issues that I might anticipate there would be interfacing with the browser’s audio apis. Freeciv uses sdl audio, which works decently with browser apis, but “clipping” sounds can b…
-
comment
Comment #30047094
The main freeciv21 developers you can see on the repo are mir3x and lmoureaux. The original freeciv project still has some activity, but we wanted to iterate faster, focus more on …
-
comment
Comment #30047053
There are only about 4-6 players left who still do regular multiplayer, that is playing a whole game in a 2-3 hour session. And they tend to be a traditional sort who still use an …
-
comment
Comment #30046968
Hetzner, with Cloudflare to do the CDN for such large game assets.
-
comment
Comment #30046528
It should be possible, but it would take more invasive netcode changes to be able to handle webRTC. Emscripten does not do similar translation of socket calls to webRTC.
-
comment
Comment #30046460
I've been playing Freeciv for years, but was disappointed that the pool of players was dwindling. A few of the members of the community stepped up to work on revitalizing the proje…
-
comment
Comment #30046263
Admittedly we have not tested on firefox as much, but I suspect that is happening is that we have a race condition in waiting for the 30+MB package of wasm and data files to load.
-
comment
Comment #30046215
Qt and emscripten took care of the bulk of it. Emscripten turns socket calls into websocket somewhat "transparently". The error handling is slightly different, but it only took min…
-
comment
Comment #30046205
We have forked it and are allowing more C++, but it is still mostly C style. https://github.com/longturn/freeciv21
- story