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frading

HN member
Joined
Mon, Sep 06, 2010, 8:39 AM UTC
HN karma
313
Public activity
166 items

About frading

https://twitter.com/fradingue - https://polygonjs.com

Recent public activity

  1. comment
    Comment #40634686

    Thanks a lot for insisting of this, and that end up convincing me. I describe the change in the sibling comment: https://news.ycombinator.com/item?id=40634675 That was super useful…

  2. comment
    Comment #40634675

    I kept thinking about it, did some tests, and you convinced me. So the pawns movements are now changed. It works like that now: - pawns move forward in their "track", just like a r…

  3. comment
    Comment #40585751

    > I won against the hard bot :) Congrats! Although I wish it had given you an even harder time! > Add a confirmation to the resign button! Yes, you're right, it is much needed. > C…

  4. comment
    Comment #40568062

    Thanks a lot for those feature requests, and most importantly for playing! > Play again in the same checkboard You can indeed get your revenge. When you start a new game, you can c…

  5. comment
    Comment #40560924

    oh that is interesting, I haven't thought about changing the appearance of the piece to convey more info. That's definitely something worth exploring. And I agree as well that pawn…

  6. comment
    Comment #40555229

    I just fixed the castling bug. Thanks a lot for letting me know.

  7. comment
    Comment #40552361

    ah yes, that's a bit clearer now :) And I'm glad that I used to play starcraft before google decided to be involved. > I tried the demo. The default player is too weak. It makes to…

  8. comment
    Comment #40552048

    yes, GP reached the same conclusion as you. https://news.ycombinator.com/item?id=40550176 I'm still unsure, as I describe in my reply there, an issue I see is that you can't know t…

  9. comment
    Comment #40552026

    I think I see. You mean those tiles, is that correct? https://imgur.com/a/YHSYjSe The way I see it, is that for a rook, it is easy to know which path it can follow. You simply take…

  10. comment
    Comment #40551879

    ah I think I understand now. Thanks a lot for clarifying. Although I'll have to re-read you when I rework the implementation. But in any case, the operation is already done very qu…

  11. comment
    Comment #40551795

    great to hear, thanks a lot! Thanks a lot for the correction regarding castling. I did look up this page a fair bit when implementing this, and I swear I had seen the rule that cas…

  12. comment
    Comment #40550078

    I classic chess, the rooks can move in any direction. Forward, backward and sideways are allowed. The pawns are the only pieces that are limited to forward movements. So the arrows…

  13. comment
    Comment #40549496

    That's an interesting suggestion. The pro is that it will simplify things, remove visual and cognitive clutter. The con is that we stray away from classic chess rules, which I'd st…

  14. comment
    Comment #40549471

    Yes, someone else here mentioned the four color theorem, and that gave me a few ideas to improve that. For the demo, it actually opens up when you start the game. But it's possible…

  15. comment
    Comment #40549349

    actually, I realise now that the implementation I shared in my previous comment is a generic one. At some point, I decided to make a variation of it, specialised for this board. Th…

  16. comment
    Comment #40549096

    There are those little black and white arrows on each tile, which indicate which way is forward for a specific player. Does that help? Or maybe you saw them and you mean something …

  17. comment
    Comment #40549072

    Yes, minimizing clutter was a priority, and still is. I've tried to avoid those arrows for a long time, but the pawn movements wasn't clear enough without them. And I agree it's no…

  18. comment
    Comment #40548945

    Ah that's interesting, thank you. Especially as Go is the one I'm the most unsure about, mostly because I've rarely played it. I have a feeling that making a semi-decent bot is goi…

  19. comment
    Comment #40548260

    > So in this version the bishops can change the color they can move on? It's more that black and white colors don't apply anymore in a grid like this. Since there will be places wh…

  20. story
    Show HN: Chess Twist

    I continue my experiment of transposing classic games onto an irregular grid. I've previously released variants of minesweeper and checkers. And now I'd like to share my variant of…

  21. story
    Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid

    I'm continuing my experiment of revisiting games that are usually set on a regular grid, but using an irregular one. 3 months ago, I did a show HN for a variant of minesweeper ( ht…

  22. comment
    Comment #39522127

    That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't …

  23. comment
    Comment #39260826

    Interesting. Thank you for explaining, I understand now. I'm more leaning toward not adding more options, as I'd like to keep the game as simple as possible, but nevertheless I'll …

  24. comment
    Comment #39260688

    fair enough. And yes, someone else mentioned here that it's indeed a challenge some players take. So that makes sense, I'll leave it as is. But maybe something's up with the score,…

  25. comment
    Comment #39260678

    I didn't realise that completing a grid without putting any flag was a challenge people would take. That's very good to know, thank you. So yes, maybe I'll formalize it, that would…