Viewing profile — forelle2
forelle2
HN member- Joined
- Sun, Jan 03, 2021, 7:53 AM UTC
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About forelle2
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Recent public activity
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Comment #49350105
I don't work at Apple anymore so if you do it won't be from me. :) Happy to chat about this stuff from a conceptual level if you're interested. ping me on linked-in https://www.lin…
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Comment #49349778
Very cool. "Asset as a service" is something I've been kicking around for a while. I did some work on something similar at Apple. The idea was to create "Assets as a service" where…
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Comment #48558524
In the short window Fable was available I decided to finish off one of my background projects and was pretty blown away with the combination of Ghidra and Fable working together. X…
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Comment #25638788
If you’ve worked in high end production I would love to work at your facility. You clearly understand many of the issues involved but downplay the complexity in running high end as…
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Comment #25638372
An interesting exercise might be working out a texture budget for this asset. https://youtu.be/PBhCE97ZN98 This was created with the requirement that the director be able to use it…
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Comment #25627505
Mari was designed in production at Weta, based off the lessons learned from, well, everything that Weta does. Take for example, a large hero asset like King Kong. Kong look develop…
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Comment #25624059
Texture caching in modern renders tends to be on demand and paged so it is very unlikely the full texture set is ever pulled from the filers. Over texturing like this can be a good…
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Comment #25620347
The largest texture sets are heading towards 1TB in size, or at least they were when I was last involved in production support. I saw Mari projects north of 650gb and that was 5 ye…