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forelle2

HN member
Joined
Sun, Jan 03, 2021, 7:53 AM UTC
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Public activity
9 items

About forelle2

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Recent public activity

  1. comment
    Comment #49350105

    I don't work at Apple anymore so if you do it won't be from me. :) Happy to chat about this stuff from a conceptual level if you're interested. ping me on linked-in https://www.lin…

  2. comment
    Comment #49349778

    Very cool. "Asset as a service" is something I've been kicking around for a while. I did some work on something similar at Apple. The idea was to create "Assets as a service" where…

  3. comment
    Comment #48558524

    In the short window Fable was available I decided to finish off one of my background projects and was pretty blown away with the combination of Ghidra and Fable working together. X…

  4. story
  5. comment
    Comment #25638788

    If you’ve worked in high end production I would love to work at your facility. You clearly understand many of the issues involved but downplay the complexity in running high end as…

  6. comment
    Comment #25638372

    An interesting exercise might be working out a texture budget for this asset. https://youtu.be/PBhCE97ZN98 This was created with the requirement that the director be able to use it…

  7. comment
    Comment #25627505

    Mari was designed in production at Weta, based off the lessons learned from, well, everything that Weta does. Take for example, a large hero asset like King Kong. Kong look develop…

  8. comment
    Comment #25624059

    Texture caching in modern renders tends to be on demand and paged so it is very unlikely the full texture set is ever pulled from the filers. Over texturing like this can be a good…

  9. comment
    Comment #25620347

    The largest texture sets are heading towards 1TB in size, or at least they were when I was last involved in production support. I saw Mari projects north of 650gb and that was 5 ye…