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Viewing profile — flafla2

flafla2

HN member
Joined
Tue, Dec 22, 2015, 6:18 AM UTC
HN karma
752
Public activity
156 items

About flafla2

All opinions are my own.

Recent public activity

  1. comment
    Comment #44814193

    O(m log^2/3 n) !!! What a triumph.

  2. comment
    Comment #43280417

    One of my favorite ever papers and very ahead of its time. Thanks for the share :)

  3. comment
    Comment #40627270

    This is so awesome. There’s a lot to geek out about here, but I was personally enamored with the extra effort to make good renders/visualizations in software. Thanks for the read!

  4. comment
    Comment #40571816

    Agreed. Bugs happen, bug fixes don’t always happen (especially quickly) That being said, we could all do with a bit more input sanitization, and I hope Cox learned their lesson her…

  5. comment
    Comment #40035628

    Cloudflare does a pretty good job of managing it, at the cost of some centralization. It would be pretty cool if there was a way to DDOS-harden at the protocol layer. Not sure if t…

  6. comment
    Comment #39970737

    Oh neat I’ve never heard of NativeAOT. I’ve only used Unity’s AOT compiler “Burst” for C# (I assume that is something different?). Cool stuff. edit: Actually I meant to say Unity’s…

  7. comment
    Comment #39970557

    Oh got it. So like c# but compiles to native a la Swift?

  8. comment
    Comment #39970517

    Superficially this language appears to be very similar to Swift. Beyond the syntax, it also has first class refcounting, C language binding, and no external runtime (compiles strai…

  9. comment
    Comment #35855745

    I agree with the sentiment but in practice I’ve found that most C++ STL exceptions throw in a “fatal error” type of scenario like a bad allocation and generally not an “expected er…

  10. comment
    Comment #34150819

    Indeed, it’s more accurate to say that C was designed around common asm calling conventions of its day, than the other way around.

  11. comment
    Comment #33699160

    Matlab is awesome. I had to learn it for a class in Computational Photography back in school. The matrix-centric language design is an interesting change from traditional languages…

  12. comment
    Comment #32421287

    Same. I’m honestly kind of stunned

  13. comment
    Comment #32187677

    Very happy that Aras is fighting the good fight, doing some great OSS work after his departure from Unity. The speed up numbers are quite impressive! I remember when I was first ge…

  14. comment
    Comment #31537149

    Complete yet succinct explanation — bravo and i might steal this way of explaining it!

  15. comment
    Comment #31453996

    > this type of AI is not getting us any closer to that. That is not obvious at all.

  16. story
  17. comment
    Comment #30915957

    That last example is such a mic drop. I can’t tell if I’m impressed beyond belief or appalled.

  18. comment
    Comment #30825307

    Wow, great work!

  19. comment
    Comment #30522539

    Well, technically you could have realized the ambiguity in this case, and guessed a word like RAZED to clear it up.

  20. comment
    Comment #30415457

    This is going to sound a bit hyperbolic but I haven’t been truly impressed with any new features in Unity since the introduction of PBR and dynamic indirect lighting in Unity 5.0. …

  21. comment
    Comment #29682601

    I’m so excited! What a treat to have this kind of event on Christmas. Though, my heart goes out to the hard working engineers/technicians/astronauts at NASA who are slaving over th…

  22. comment
    Comment #28818147

    Agreed with all of this, well put. I’d like to add though that we don’t do math just because we anticipate there will be some practical utility in a different field down the line. …

  23. comment
    Comment #28709149

    Down for me too.

  24. comment
    Comment #28568692

    I’m a bit concerned that they have to compete against Microsoft/Github and their engineering/marketing/sales might. In your view why do you think they will be able to coexist long …

  25. comment
    Comment #28346408

    I’m glad you brought this up and I totally agree. Indeed, in a “learning language,” the basic things should be easy and approachable for beginners, but the hard things should be as…