Viewing profile — flafla2
flafla2
HN member- Joined
- Tue, Dec 22, 2015, 6:18 AM UTC
- HN karma
- 752
- Public activity
- 156 items
- HN profile
- View on Hacker News ↗
About flafla2
Recent public activity
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Comment #44814193
O(m log^2/3 n) !!! What a triumph.
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Comment #43280417
One of my favorite ever papers and very ahead of its time. Thanks for the share :)
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Comment #40627270
This is so awesome. There’s a lot to geek out about here, but I was personally enamored with the extra effort to make good renders/visualizations in software. Thanks for the read!
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Comment #40571816
Agreed. Bugs happen, bug fixes don’t always happen (especially quickly) That being said, we could all do with a bit more input sanitization, and I hope Cox learned their lesson her…
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Comment #40035628
Cloudflare does a pretty good job of managing it, at the cost of some centralization. It would be pretty cool if there was a way to DDOS-harden at the protocol layer. Not sure if t…
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Comment #39970737
Oh neat I’ve never heard of NativeAOT. I’ve only used Unity’s AOT compiler “Burst” for C# (I assume that is something different?). Cool stuff. edit: Actually I meant to say Unity’s…
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Comment #39970557
Oh got it. So like c# but compiles to native a la Swift?
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Comment #39970517
Superficially this language appears to be very similar to Swift. Beyond the syntax, it also has first class refcounting, C language binding, and no external runtime (compiles strai…
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Comment #35855745
I agree with the sentiment but in practice I’ve found that most C++ STL exceptions throw in a “fatal error” type of scenario like a bad allocation and generally not an “expected er…
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Comment #34150819
Indeed, it’s more accurate to say that C was designed around common asm calling conventions of its day, than the other way around.
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Comment #33699160
Matlab is awesome. I had to learn it for a class in Computational Photography back in school. The matrix-centric language design is an interesting change from traditional languages…
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Comment #32421287
Same. I’m honestly kind of stunned
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Comment #32187677
Very happy that Aras is fighting the good fight, doing some great OSS work after his departure from Unity. The speed up numbers are quite impressive! I remember when I was first ge…
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Comment #31537149
Complete yet succinct explanation — bravo and i might steal this way of explaining it!
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Comment #31453996
> this type of AI is not getting us any closer to that. That is not obvious at all.
- story
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Comment #30915957
That last example is such a mic drop. I can’t tell if I’m impressed beyond belief or appalled.
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Comment #30825307
Wow, great work!
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Comment #30522539
Well, technically you could have realized the ambiguity in this case, and guessed a word like RAZED to clear it up.
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Comment #30415457
This is going to sound a bit hyperbolic but I haven’t been truly impressed with any new features in Unity since the introduction of PBR and dynamic indirect lighting in Unity 5.0. …
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Comment #29682601
I’m so excited! What a treat to have this kind of event on Christmas. Though, my heart goes out to the hard working engineers/technicians/astronauts at NASA who are slaving over th…
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Comment #28818147
Agreed with all of this, well put. I’d like to add though that we don’t do math just because we anticipate there will be some practical utility in a different field down the line. …
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Comment #28709149
Down for me too.
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Comment #28568692
I’m a bit concerned that they have to compete against Microsoft/Github and their engineering/marketing/sales might. In your view why do you think they will be able to coexist long …
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Comment #28346408
I’m glad you brought this up and I totally agree. Indeed, in a “learning language,” the basic things should be easy and approachable for beginners, but the hard things should be as…