Viewing profile — fgeahfeaha
fgeahfeaha
HN member- Joined
- Thu, Jul 20, 2023, 6:14 PM UTC
- HN karma
- 33
- Public activity
- 14 items
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About fgeahfeaha
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Recent public activity
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Comment #37093007
I found that if you follow a bunch of people on twitter who specialize in a niche topic you'll see a lot of casual interesting conversations there But the problem is that you can't…
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Ask HN: What is stopping AWS from raising prices?
A common silicon valley move is to acquire a ton of users with a low priced product, then slowly keep raising the price over time to increase profitability. With so many companies …
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Comment #36975169
That's a failed repro then right? Below 110K is below -163.15 Celcius How would that compare to other superconductors?
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Comment #36964655
Yeah to me the block system thing just makes a lot of sense
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Comment #36963005
Game engines usually have their own runtime formats and just have an importer
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Comment #36959375
I do graphics programming on a game engine
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Comment #36947858
true
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Comment #36947728
Obviously it depends on the person but I did 3 years of an EE degree then switched to CS so I've experienced both EE was definitely harder to me mainly just because engineering had…
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Comment #36911283
Yup, you just can't beat standardization The support is way better because there isn't a million different models
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Comment #36855584
Other people have mentioned ray-tracing in one weekend Complimentary to that I would recommend TinyRenderer https://github.com/ssloy/tinyrenderer/wiki This one is a CPU-based raste…
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Comment #36807093
woah woah dude, spoilers!
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Comment #36804440
Next year the worksheet is just the rendering equation and a list of vertices/lights/transforms