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fgeahfeaha

HN member
Joined
Thu, Jul 20, 2023, 6:14 PM UTC
HN karma
33
Public activity
14 items

About fgeahfeaha

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Recent public activity

  1. comment
    Comment #37093007

    I found that if you follow a bunch of people on twitter who specialize in a niche topic you'll see a lot of casual interesting conversations there But the problem is that you can't…

  2. story
    Ask HN: What is stopping AWS from raising prices?

    A common silicon valley move is to acquire a ton of users with a low priced product, then slowly keep raising the price over time to increase profitability. With so many companies …

  3. comment
  4. comment
    Comment #36975169

    That's a failed repro then right? Below 110K is below -163.15 Celcius How would that compare to other superconductors?

  5. comment
    Comment #36964655

    Yeah to me the block system thing just makes a lot of sense

  6. comment
    Comment #36963005

    Game engines usually have their own runtime formats and just have an importer

  7. comment
    Comment #36959375

    I do graphics programming on a game engine

  8. comment
  9. comment
    Comment #36947728

    Obviously it depends on the person but I did 3 years of an EE degree then switched to CS so I've experienced both EE was definitely harder to me mainly just because engineering had…

  10. comment
    Comment #36911283

    Yup, you just can't beat standardization The support is way better because there isn't a million different models

  11. comment
    Comment #36855584

    Other people have mentioned ray-tracing in one weekend Complimentary to that I would recommend TinyRenderer https://github.com/ssloy/tinyrenderer/wiki This one is a CPU-based raste…

  12. comment
    Comment #36807093

    woah woah dude, spoilers!

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  14. comment
    Comment #36804440

    Next year the worksheet is just the rendering equation and a list of vertices/lights/transforms