Viewing profile — falsifian
falsifian
HN member- Joined
- Tue, Aug 02, 2016, 3:54 PM UTC
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About falsifian
Recent public activity
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Comment #43123534
If you want an example, I wrote a blog post about this a few years ago: https://www.falsifian.org/blog/2021/06/04/catalytic/ Alternatively, Ian Mertz's survey might be a bit more a…
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Comment #32891443
Yes, I'm using it with notmuch, and it works reasonably well. A couple of caveats: - If you want to save outgoing mail, you need to include your own mail-sending script (mine is be…
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Comment #30032895
Sorry! It is because I was too lazy to figure anything else out. To be honest I usually used my browser's zoom functionality to make it bigger while debugging, and you can too. Cha…
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Comment #30032880
Yes. (This has to be the case because I'm drawing everything with triangles in WebGL.)
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Comment #30032876
That is one of my fantasies, if I had enough time. Apply different rules to different regions of space.
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Comment #30032872
I am grateful for the idris2-dom library by Stefan Höck: https://github.com/stefan-hoeck/idris2-dom/ . It covered most of the web APIs I used. I'm using the WebGL API pretty direct…
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Comment #30032851
Thanks! There is a little bit of CSS. And I would have gone for no javascript, but unfortunately in this case that's the whole point.
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Comment #30032837
This demo is actually fairly close to showing you a hypercube. The six rooms in the house form six cells of the hypercube. You can make one more cube by joining up the tops of the …
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Comment #30031060
Another thing maybe worth mentioning: the magnitudes matter when GL is doing interpolation, which is especially noticeable when there are textures. That is, if you scale just one o…
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Comment #30031032
The 4D coordinates are almost treated as ratios. (x,y,z,w) = (tx,ty,tz,tw) when t is positive, but if t is negative it's a different point. This happens to work with (Open/Web)GL. …