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falsifian

HN member
Joined
Tue, Aug 02, 2016, 3:54 PM UTC
HN karma
4
Public activity
10 items

About falsifian

https://www.falsifian.org/

Recent public activity

  1. comment
    Comment #43123534

    If you want an example, I wrote a blog post about this a few years ago: https://www.falsifian.org/blog/2021/06/04/catalytic/ Alternatively, Ian Mertz's survey might be a bit more a…

  2. comment
    Comment #32891443

    Yes, I'm using it with notmuch, and it works reasonably well. A couple of caveats: - If you want to save outgoing mail, you need to include your own mail-sending script (mine is be…

  3. comment
    Comment #30032895

    Sorry! It is because I was too lazy to figure anything else out. To be honest I usually used my browser's zoom functionality to make it bigger while debugging, and you can too. Cha…

  4. comment
    Comment #30032880

    Yes. (This has to be the case because I'm drawing everything with triangles in WebGL.)

  5. comment
    Comment #30032876

    That is one of my fantasies, if I had enough time. Apply different rules to different regions of space.

  6. comment
    Comment #30032872

    I am grateful for the idris2-dom library by Stefan Höck: https://github.com/stefan-hoeck/idris2-dom/ . It covered most of the web APIs I used. I'm using the WebGL API pretty direct…

  7. comment
    Comment #30032851

    Thanks! There is a little bit of CSS. And I would have gone for no javascript, but unfortunately in this case that's the whole point.

  8. comment
    Comment #30032837

    This demo is actually fairly close to showing you a hypercube. The six rooms in the house form six cells of the hypercube. You can make one more cube by joining up the tops of the …

  9. comment
    Comment #30031060

    Another thing maybe worth mentioning: the magnitudes matter when GL is doing interpolation, which is especially noticeable when there are textures. That is, if you scale just one o…

  10. comment
    Comment #30031032

    The 4D coordinates are almost treated as ratios. (x,y,z,w) = (tx,ty,tz,tw) when t is positive, but if t is negative it's a different point. This happens to work with (Open/Web)GL. …