Viewing profile — eyeplum
eyeplum
HN member- Joined
- Wed, May 20, 2015, 3:34 AM UTC
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- 17 items
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About eyeplum
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Recent public activity
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Comment #32505550
We use QML. As for graphics performance, I think the heavy lifting is done by Qt6, as it took advantages of modern GPU rendering APIs on each platforms (e.g. Metal on macOS and Dir…
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Comment #32475786
Thanks for the suggestion. Tempo adjustments and beat analysis do sound like interesting ways to expand Teapodo's capabilities! We will certainly consider those. Cheers!
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Comment #32475767
Hi, Yan from Teapodo here. Plugin host in Teapodo is done in two main modules: - The Teapodo audio engine provided "plugin slots" for the application to mount plugin instances to (…
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Comment #32475660
Yes, we are working on it! https://twitter.com/teapodo_audio/status/1559130186704371713...
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Comment #32475652
It's running on Qt 6.
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Comment #32475648
Hi, Yan from Teapodo here. Yes, we will eventually try to make it a sustainable business. We don't have a concrete licensing plan yet, but we are hoping to keep all released functi…
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Comment #32475588
Hi, Yan from Teapodo here. Thanks for the feedback! - Glad it felt smooth and fast to you, that's exactly what we are striving for. - For the plugin list issue, yes, we also notice…
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Comment #31939909
Aha, that sounds like a neat idea! Thanks for the suggestion!
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Comment #31925999
This is indeed a very interesting idea - taking advantage of the existing ecosystem. Like what the Language Server Protocol has done to the text editing world. Thanks for the sugge…
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Comment #31925893
Thanks for the tips about AUv3! We will definitely look into supporting both VST and Audio Unit.
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Comment #31925880
Thanks! Yup, noise gate / compressor / limiter / EQ are on our roadmap, hopefully we will be able to release them soon!
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Comment #31925827
Thanks for the heads up, we will look into this. Re: Linux support, it's on our radar, and I believe the code base is Linux compatible, so stay tuned!
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Comment #31925800
Linux support is on our radar, sorry we don't have any more concrete information at the moment, but stay tuned!
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Comment #31925783
Hello there, Yan from Teapodo here. Yes, we structured our application around C++, and the Rust part is more of an internal library called from C++ via FFI. We took this approach i…
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Comment #16043095
I got a job in New Zealand and moved from China to here. Also finished up a few small bits I started back in 2016. One is a side project for writing slides with Swift: https://gith…
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