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exemd

HN member
Joined
Wed, Jan 02, 2013, 3:38 PM UTC
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35
Public activity
24 items

About exemd

http://manicdigger.sourceforge.net/

Recent public activity

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    Comment #12670667

    The correct link is http://manicdigger.sourceforge.net/

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    Comment #12670572

    No. Maybe the server.

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    Comment #12670518

    http://cito.sourceforge.net/

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    Comment #12670509

    Hi. Some info: - Client is written in Ć programming language and can be transcompiled to many languages. Yet it's still a C# project that runs in Visual Studio. See https://github.…

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    Comment #6005140

    A pattern: deterministic game state, updated only by player input. It's used for multiplayer synchronization. Instead of sending thousands of objects, it's enough to send mouse cli…

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    Comment #5991110

    I mean it reduces number of glDrawElements or glCallList calls. If you have 256 different block types in 1 chunk, using texture atlas there's only 1 mesh instead of 256 different m…

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    Comment #5990331

    In practice you need a texture atlas ( http://en.wikipedia.org/wiki/Texture_atlas ) to reduce number of meshes. But if you use texture atlas you can't combine surfaces like in the …

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    Comment #5458592

    Manic Digger ( http://manicdigger.sourceforge.net/ ) used to connect to Minecraft Classic servers. And a client for full Minecraft was planned. But Notch didn't like seeing alterna…

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    Comment #5082580

    Manic Digger, a C# open source clone of Minecraft and Ace of Spades, is also getting a WebGL version. http://manicdigger.sourceforge.net/ - click "development news" I make it with …

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    Comment #4997163

    We experimented with this kind of scripting in Manic Digger: http://manicdigger.sourceforge.net/forum/viewtopic.php?f=7&#... It would be better if it had exposed all the commands f…