Viewing profile — eviledamame
eviledamame
HN member- Joined
- Tue, Nov 01, 2016, 6:36 PM UTC
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- 162
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- 32 items
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About eviledamame
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Recent public activity
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Show HN: Blundle, an open-source country guessing game
Similar to the game "Worldle" ( https://worldle.teuteuf.fr/ ) but a bit different!
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Comment #43072337
the turn order is shown at the bottom. although i do think it could be improved. adding additional highlighting around "power plays" (moving opponents piece, then immediately own p…
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Comment #43072326
yeah good point, something like that could definitely help
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Comment #43072290
I love that! A very similar situation was also the inspiration for this variant- a beginner friend and I wanted to play but make the game less serious and more funny
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Comment #43064907
The tricky thing about playing locally is that white and black will always alternate- so if you're not paying close attention to the turn order at the bottom, it appears as if it i…
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Comment #43064899
Very true!
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Comment #43064895
My observations so far is that this game mode causes a lot of draws- because when a player gets a "power play" (moving opponent's piece, then immediately own piece) they can nullif…
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Comment #43064706
there were indeed some networking issues which should now be resolved :)
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Show HN: Blunderchess.net – blunder for your opponent every five moves
blunderchess.net is an open source, peer-to-peer chess app where every five moves, players each get to make one blunder-move for their opponent
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Comment #34405548
This may be because your sample rate was not a multiple of 16000. If that's the case, a low-quality, linear resampling is applied to the input audio to make it compatible with the …
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Comment #34398511
Yes, that should be possible, the pitch shifting is very fast. I would expect the audio to sound pretty funky if you shift beyond one octave though
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Comment #31274300
Great point, thanks for the feedback
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Comment #28831167
Just switched out the backend to a more robust library (mathjs). A lot of the previous problems should be fixed now :)
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Comment #28831159
Looked like infinity was not being handled gracefully. Fixed now!
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Comment #28831156
Nice find. Looks like infinity was not being handled gracefully. Fixed now!
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Comment #28831148
Thank you for the request! Request granted! 2x should now work. Equation input will also now highlight red if an error is present