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eviledamame

HN member
Joined
Tue, Nov 01, 2016, 6:36 PM UTC
HN karma
162
Public activity
32 items

About eviledamame

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Recent public activity

  1. story
    Show HN: Blundle, an open-source country guessing game

    Similar to the game "Worldle" ( https://worldle.teuteuf.fr/ ) but a bit different!

  2. comment
    Comment #43072337

    the turn order is shown at the bottom. although i do think it could be improved. adding additional highlighting around "power plays" (moving opponents piece, then immediately own p…

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    Comment #43072326

    yeah good point, something like that could definitely help

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    Comment #43072290

    I love that! A very similar situation was also the inspiration for this variant- a beginner friend and I wanted to play but make the game less serious and more funny

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    Comment #43064907

    The tricky thing about playing locally is that white and black will always alternate- so if you're not paying close attention to the turn order at the bottom, it appears as if it i…

  6. comment
    Comment #43064899

    Very true!

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    Comment #43064895

    My observations so far is that this game mode causes a lot of draws- because when a player gets a "power play" (moving opponent's piece, then immediately own piece) they can nullif…

  8. comment
    Comment #43064706

    there were indeed some networking issues which should now be resolved :)

  9. story
    Show HN: Blunderchess.net – blunder for your opponent every five moves

    blunderchess.net is an open source, peer-to-peer chess app where every five moves, players each get to make one blunder-move for their opponent

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    Comment #34405548

    This may be because your sample rate was not a multiple of 16000. If that's the case, a low-quality, linear resampling is applied to the input audio to make it compatible with the …

  11. comment
    Comment #34398511

    Yes, that should be possible, the pitch shifting is very fast. I would expect the audio to sound pretty funky if you shift beyond one octave though

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  19. comment
    Comment #31274300

    Great point, thanks for the feedback

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  22. comment
    Comment #28831167

    Just switched out the backend to a more robust library (mathjs). A lot of the previous problems should be fixed now :)

  23. comment
    Comment #28831159

    Looked like infinity was not being handled gracefully. Fixed now!

  24. comment
    Comment #28831156

    Nice find. Looks like infinity was not being handled gracefully. Fixed now!

  25. comment
    Comment #28831148

    Thank you for the request! Request granted! 2x should now work. Equation input will also now highlight red if an error is present