Viewing profile — erkaman
erkaman
HN member- Joined
- Mon, Jun 20, 2016, 7:10 AM UTC
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- 396
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- 69 items
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About erkaman
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Comment #16948224
Source code is here: https://github.com/Erkaman/fluid_sim this is some flashy fluid simulations made using the techniques described in the article "Fast Fluid Dynamics Simulation o…
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Comment #16611076
Some months ago, I interviewed for a job as a junior graphics programmer for various game companies, in order to break into the industry. Since computer graphics is a very niche fi…
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Comment #16472886
yeah, radial basis functions are awesome :)
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Comment #16472881
global refinement and unrefinement steps are unnecessary, yes. It just makes the implementation of the demo so much easier. It is possible to only refine the patch, and then fuse t…
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Comment #16471137
Yeah, I think it's heavily inspired by that yes. Many techniques in geometry processing take heavy inspiration by image processing techniques.
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Comment #16471135
I also appreciate the provided references.
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Comment #16471130
I agree with you mostly. I just think that this is an interesting usage of variational calculus, which is not that well understood by other programmers, so I wanted to write this a…
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Comment #16468898
A blog post from me about smoothly filling holes in a 3D mesh. Small demo application can be found here: https://github.com/Erkaman/hole_fixer
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Comment #16308613
you can see more examples in the linked repo: https://github.com/Erkaman/poisson_blend
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Comment #16307621
yes, the mask is also pretty important. otherwise, you get lots of stuff from the background of your source image in your blended image, which often looks pretty bad.
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Comment #16307615
since the technique is so simple, it's probably not hard at all to include into GIMP. Wouldn't surprise me if someone had already implemented a plugin for it.
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Comment #16304582
In this artice, I describe a technique that can be used to seamlessly copy-and-paste one image into another. I also provide source code( https://github.com/Erkaman/poisson_blend ),…
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Comment #15052142
Basically because it takes a lot of calculation and time to add them, so I didn't add the feature yet. I am working on making the calculation faster.
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Comment #15049902
Hi, this is a demo that me and my friend have worked on for some weeks. Note that it takes a while to load the demo In case the demo doesn't run, I have prepared a video of it here…
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Comment #14633936
Ah, thanks for the tip :-)
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Comment #14631676
OP here. This is a small code example of how to use Vulkan for compute operations. Only ~400LOC. It's pretty short, and has plenty of comments, so it should be useful for people le…
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Comment #14228867
Hello, I'm the writer of this demo. Because this is WebGL, this demo may or may not run, so here( https://github.com/Erkaman/webgl-rsm ) you can see an image of what it should look…
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