Viewing profile — eriksvedang
eriksvedang
HN member- Joined
- Tue, Aug 07, 2012, 8:00 PM UTC
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About eriksvedang
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Comment #15780103
OK, I see what you mean now. Thanks for the feedback, I'll make sure to think about this more before stabilising the modules.
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Comment #15779352
The ”IO_” part is the namespace, so no clashes!
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Comment #15779166
Normal usage of arrays (and structs) is through an immutable api, internally it uses mutation though. See example/updating.carp for example.
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Comment #15779155
Correct, not at the moment. Overall the type system is less expressive but also less dependent on annotations. Differentiating between immutable and mutable refs is probably coming…
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Comment #12043534
Primarily stand-alone.
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Comment #12043525
Thanks for the links! The short answer is that safety is handled similar to Rust, using lifetime analysis. It's quite a bit more simplistic than Rust at the moment though. Also, so…
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Comment #12043427
It will require roughly the same amount of practice as when learning Rust, so a pretty significant learning effort I'm afraid. I'll try to do as much checking as possible in the in…
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Comment #12042971
No tail recursion at the moment but it's something I'd be interested in adding later. I'm being very conservative with adding different type constructs but sure, Rust & Go certainl…
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Comment #12042940
Interesting, thanks a lot for the tip!
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Comment #12042920
Yes, only the statically compiled code is GC free.
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Comment #12041953
1. Yes, and yes! 2. No plans for inheritance at the moment, probably some kind of interfaces but that's not a top priority right now. Custom types are limited to structs, I will ad…
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Comment #11311359
Absolutely! We have a gitter chat that would be a perfect place for that kind of discussion https://gitter.im/eriksvedang/Carp
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Comment #11310228
I'm working on Clojure-looking lisp with a borrow checker and static analysis in the vein of Rust. It's especially tailored for games since most lisps don't account for that use ca…
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