Viewing profile — enbugger
enbugger
HN member- Joined
- Fri, Jul 16, 2021, 3:52 PM UTC
- HN karma
- 299
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- 103 items
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About enbugger
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Recent public activity
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Comment #49052027
Funny to see how Rust devs start to make up new labels when it turns out some language performs better then their language.
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Comment #49042276
I think such comment are the exact reason why "the speaker" has quit HN. This is literally some AI transcription from the video + "I find this interesting". Why is this even in the…
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Comment #48864754
I can’t imagine the head of LLVM Foundation to have similar blog post on Zig’s decision to move to their own compiler backend. And yet Andrew regularly mentions that this is becaus…
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Comment #48588020
> It's fast. super slow on windows
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Comment #48277197
Virtual Desktop is the only app which makes Quest 3 usable for work. And it is bad thing because it is available only on Win and Mac. Unfortunately, Linux alternatives' video encod…
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Comment #48256663
Interesting observation. This is what was lurking in the back of my mind when I was playing Path of Exile. But I usually thought it would be very elegant to implement it in the for…
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Comment #48256586
> Making it a "Compiler problem" makes it an unsolvable one in acceptable time. If I understand correctly, "compilation" is needed only on equipment change. I remember some FPS dro…
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Comment #48219697
It shouldn’t. Same 3rd party extensions distribution model like in VSCode just written in Lua instead
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Comment #48170041
I can't. But I'm sure I will be happier and richer person if I don't opt out self from a working stack in favor of saving 100-200mb RAM
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Comment #48169345
A decision to move native because of the crisis seems like an expensive populist move to please not very solvent users. Why bother with that if many predict the RAM crisis will las…
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Comment #47928578
How does it replace Obsidian though? I somehow think the author does not fully understand that knowledge management systems are inherently interactive and need to handle queries li…
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Comment #47765059
>gets solved in Godot with C++ if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Crown simulation games.…
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Comment #47764964
1) Are there any benefits in replacing a personal private project git repo with jj? I usually just commit straight to master in order to just not to lose the changes and be able to…
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Comment #47707620
Godot is nowhere near to something like C# HPC, Jobs and Burst. And I’m afraid even GDExtension can’t help with that. At least not with Godot’s scene structure which prioritises si…
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Comment #47707453
> I don't want to design anything in any UI. I had the same need and found Raylib_cs suit very well for that
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Comment #47701753
Cool, you now can implement Elm architecture inspired GUI framework in C#. As much as I hate Microsoft, I admit they are doing great things for C#
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Comment #47515533
[dead]
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Comment #47506862
From https://recastnav.com : > Industry Standard - Recast powers AI navigation features in Unity, Unreal, Godot, O3DE and countless AAA and indie games and engines I see the indust…
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Comment #47505157
> So, if you want to build games using raylib, why not learn learning or use Swift for that? Never ever worked for me. Imagine, you actually learned basic Swift and Raylib, now you…
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Comment #47286700
> They are designed for environments where being clear is very risky So fake guru courses mostly
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Comment #47006759
We live in time when instead of booking a ticket you have to create a landing page to draw developer’s attention to a quite irritating bug.
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Comment #46481994
>ZERO concern of the current US administration about the welfare of Venezuelans Neither was doing that with other countries they ransacked. The other was pouring enough propaganda …
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Comment #46431188
I don't want to do manual memory management and pointer handling I don't want to have any sort of undefined behavior I want to have quick code reload button in the editor I want to…
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Comment #46419519
Not to mention the Hot Reload which comes out of the box.