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ekekekekekekl

HN member
Joined
Fri, Jun 17, 2016, 12:56 PM UTC
HN karma
15
Public activity
7 items

About ekekekekekekl

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Recent public activity

  1. comment
    Comment #11963335

    I was always super disappointed they didn't use Mode-X by default. As a result, even though you could set Mode-X explicitly, it wasn't optimized so it went slower than plain 13h an…

  2. comment
    Comment #11962910

    They're not that similar in terms of how much space is spent on dark shades. In the doom palette the gradients don't go down to full blackness, and there's a technical reason for t…

  3. comment
    Comment #11961902

    The bay area is just awful, do not move here^Wthere!

  4. comment
    Comment #11961346

    No, really, as these games progressed from the simpler wolf3d-style rendering where there was no attempt to shade things, which allowed a much more diverse set of colors, their col…

  5. comment
    Comment #11960900

    The game was dark. These (doom, quake) were 256-color games which needed to burn substantial portions of the available palette just to facilitate shading and shadows atop colored t…

  6. comment
    Comment #11958743

    Looks like they've found a way to profitably leverage recycled carbon fiber.

  7. comment
    Comment #11922335

    Rotary engine advantage in torque? This is nonsense. The Wankel's design limits the eccentricity of the crank shaft which consequently limits torque to relatively low levels compar…