Viewing profile — ekekekekekekl
ekekekekekekl
HN member- Joined
- Fri, Jun 17, 2016, 12:56 PM UTC
- HN karma
- 15
- Public activity
- 7 items
- HN profile
- View on Hacker News ↗
About ekekekekekekl
No profile information was provided.
Recent public activity
-
comment
Comment #11963335
I was always super disappointed they didn't use Mode-X by default. As a result, even though you could set Mode-X explicitly, it wasn't optimized so it went slower than plain 13h an…
-
comment
Comment #11962910
They're not that similar in terms of how much space is spent on dark shades. In the doom palette the gradients don't go down to full blackness, and there's a technical reason for t…
-
comment
Comment #11961902
The bay area is just awful, do not move here^Wthere!
-
comment
Comment #11961346
No, really, as these games progressed from the simpler wolf3d-style rendering where there was no attempt to shade things, which allowed a much more diverse set of colors, their col…
-
comment
Comment #11960900
The game was dark. These (doom, quake) were 256-color games which needed to burn substantial portions of the available palette just to facilitate shading and shadows atop colored t…
-
comment
Comment #11958743
Looks like they've found a way to profitably leverage recycled carbon fiber.
-
comment
Comment #11922335
Rotary engine advantage in torque? This is nonsense. The Wankel's design limits the eccentricity of the crank shaft which consequently limits torque to relatively low levels compar…