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ehmorris

HN member
Joined
Fri, Oct 04, 2013, 3:12 PM UTC
HN karma
487
Public activity
100 items

About ehmorris

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Recent public activity

  1. comment
  2. comment
    Comment #48433728

    (I’m the author) making ideas legible and testing them with users is part of the design process regardless of tooling. You can summarize this article as “I find LLMs more effective…

  3. comment
    Comment #43622917

    Congrats!

  4. comment
    Comment #43412519

    I’m glad you like it! Anyone can use the builder and submit a level suggestion through github: https://ehmorris.com/bubbles/builder/

  5. comment
    Comment #43361418

    Everything is drawn directly to canvas including the score view: https://github.com/ehmorris/bubbles/blob/de0c6c8b40328df9fcf... https://github.com/ehmorris/bubbles/blob/main/score…

  6. comment
    Comment #43358292

    Oh no. That will make the whole game frustrating. I actually recently made a change to try to mitigate this so I’m sad to hear it’s still an issue. I take the pointer position on p…

  7. comment
    Comment #43358144

    Ah bummer. Some phones struggle because the bubbles are pre-generated bitmaps drawn each frame.

  8. comment
    Comment #43357735

    Yes if you don’t already know where the bubbles are gonna fall it’s very hard to get to them in time with a trackpad. Although I play with a trackpad myself and can beat most level…

  9. comment
    Comment #43357718

    This is my “finally try to make something real with AI” project that I have yet to do. I have no native experience. Both for this and ehmorris.com/lander.

  10. comment
    Comment #43357109

    Me too. They’re all by my friend Max Kotelchuck. He made the sounds for /lander too.

  11. comment
    Comment #43356588

    Oh, this one is one of my favorites. If you time it right, you can get all six with a slingshot of the right speed.

  12. comment
    Comment #43356497

    It’s easier on desktop if you stick with slingshots and make your window fairly narrow

  13. comment
    Comment #43356495

    A slingshot tank! Did you like the fireworks?

  14. comment
    Comment #43356315

    Yes desktop is extra challenging. On mobile you can spam slingshots with all 10 fingers but on desktop you’ve got to be leet fast.

  15. comment
    Comment #43356134

    Thanks! Writing the game has been really fun and I’m proud of the codebase. It’s therapeutic to work on it because I get to skip all the frustrating parts of web dev like writing c…

  16. comment
    Comment #43356018

    You've gotta move your mouse at least 36 pixels within the first ~200 ms. You might be pulling it too slowly.

  17. story
    Show HN: Bubbles, a vanilla JavaScript web game

    Hey everybody, you might remember my older game, Lander! It made a big splash on Hacker News about 2 years ago. I'm still enjoying writing games with no dependencies. I've been wor…

  18. comment
    Comment #39778038

    If you're interested the code for the simulation all lives here: https://github.com/ehmorris/ecoli-chemotaxis/tree/main/ecoli...

  19. comment
    Comment #39598485

    Someone made a neat autopilot for an older version of the game actually! https://szhu.github.io/lunar-lander-autopilot/

  20. comment
    Comment #39598472

    The real challenge is landing after you get really really high up

  21. comment
    Comment #37405378

    That was almost two years ago and would have been for legal residents only, and only municipal elections.

  22. comment
    Comment #35093067

    Woah this is awesome! Someone on Twitter made an autopilot with ML but this seems a lot better. https://twitter.com/_s_w_a_y_a_m_/status/1633468475611004928...

  23. comment
    Comment #35093051

    I will take a look!

  24. comment
    Comment #35039788

    Thanks for the feedback, I ought to just make the font responsive on larger screens. I will get to it!

  25. comment
    Comment #35039775

    Yeah that is a flaw. You could also just make your browser window very short on desktop. I think if it’s shorter than the lander height you may land in 0 seconds?