Viewing profile — e4m2
e4m2
HN member- Joined
- Sun, Jun 12, 2022, 8:54 PM UTC
- HN karma
- 285
- Public activity
- 67 items
- HN profile
- View on Hacker News ↗
About e4m2
No profile information was provided.
Recent public activity
-
comment
Comment #49019195
FYI you linked to a really old version of the GCC documentation. Google apparently loves those old docs, so they often show up near the top of search results despite being ancient.…
-
comment
Comment #49019116
Historically, it was a bit more complex than that, and applies to more than just AVX-512: https://gist.github.com/rygorous/32bc3ea8301dba09358fd2c64e0... .
-
comment
Comment #48446063
Zig vectors do not necessarily force data into SIMD registers; a scalar implementation would work equally well. This is not just a theoretical argument, because Zig code that uses …
-
comment
Comment #45452665
It's not designed for IoT devices per se, the naming is just terrible. A comparison to OpenWrt is not warranted here, although to reiterate, the naming is terrible.
-
comment
Comment #45452533
You're "supposed" to acquire LTSC through non-official means, not using the evaluation ISO.
-
comment
Comment #45452392
See also: https://betawiki.net/wiki/Windows_8_build_8172
-
comment
Comment #44766599
Explorer uses XAML Islands. Parts of it are WinUI, while the rest is still Win32.
- comment
-
comment
Comment #44510270
"Good enough" is not good enough.
- story
-
comment
Comment #44307805
There's a million and one ways to do it, here's just some of the ones I remember: - https://www.mdsec.co.uk/2022/04/resolving-system-service-num... - https://klezvirus.github.io/Re…
-
comment
Comment #44134685
On modern enough x86 CPUs (Intel Broadwell, AMD Ryzen) you could also use ADX [1] which may be faster nowadays in situations where radix 2^51 representation traditionally had an ed…
-
comment
Comment #43585940
According to the standard `realloc(NULL, size)` should already behave like `malloc(size)`. You shouldn't need that special case unless you're working on a system with a very buggy/…
-
comment
Comment #43042398
It just uses GDI_CLASSIC for DWRITE_MEASURING_MODE [1] and DWRITE_RENDERING_MODE [2] in that case. No actual GDI in sight. [1] https://learn.microsoft.com/en-us/windows/win32/api/d…
-
comment
Comment #42813749
https://github.com/RealNeGate/Cuik/blob/5c6f6ef9bfa983eb358a...
- comment
-
comment
Comment #42617737
The much dreaded Annex K functions are perhaps the worst possible example of an attempt at "fixing" anything safety related in C. A waste of ink.
-
comment
Comment #42407657
Are there any benchmarks of Windows EH? The implementation is very different from DWARF/SJLJ EH and it would be interesting to see how it fares. I've seen some pretty exceptional c…
-
comment
Comment #42171256
> Is a single MOV instruction still fast when the 8 bytes begin on an odd address? On x86, yes. There is no performance penalty for misaligned loads, except when the misaligned loa…
-
comment
Comment #42145244
I think you should be able to get rid of most of the undocumented API usage with the newer CreateFileMapping2/MapViewOfFile3 APIs. Though that does require a higher minimum OS vers…
-
comment
Comment #41605923
Be aware that if you actually want to do as the article prescribes, don't just copy and paste -- you shan't take anything at face value in C: https://news.ycombinator.com/item?id=3…
-
comment
Comment #41586103
There is also Comic Code by the same author: https://tosche.net/fonts/comic-code . Feels like a more polished version of Comic Mono (but it is paid, too).
-
comment
Comment #41474819
You don't need this exploit. You could use a media player that doesn't need MS codec packs, but assuming this is not an option: 1. Go to https://store.rg-adguard.net . 2. Paste in …
-
comment
Comment #41400053
> is this possible or is the backend selected e.g. based on the OS? Selected in a reasonable order by default, but can be overridden. There are three ways to do so: - Set the SDL_H…
-
comment
Comment #41399452
The current SDL GPU API does not intend to use this shader language. Instead, users are expected to provide shaders in the relevant format for each underlying graphics API [1], usi…