Viewing profile — dyarosla
dyarosla
HN member- Joined
- Mon, Apr 01, 2013, 8:21 PM UTC
- HN karma
- 1,440
- Public activity
- 468 items
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About dyarosla
Recent public activity
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Comment #49121774
The second link here is easily my favorite of the three.
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Comment #49067564
This is true hypothetically but doesn’t quite work to produce good puzzles like say in Zanagrams without sufficient heuristics/constraints
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Comment #49061850
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
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Comment #49050721
Latvia and Estonia are Baltics, not Nordics
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Comment #48674422
To play devil’s advocate, intuition is still a physical response to stimuli mixed with knowledge of past experience. Hypothetically it could be modeled- the problem here comes down…
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Comment #48629607
Whats the small game engine post?
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Comment #47661813
Apple still doesnt give you the right dimensions for a page that switches between portrait and landscape.
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Comment #47368448
I’m not sure if it went anywhere but I remember there was this attempt at one point called Sudolang: https://medium.com/javascript-scene/sudolang-a-powerful-pseu...
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Comment #46770138
I also worked on a number of Flash projects in its heyday. I agree that there aren’t really any close equivalents to its feature set today, but there are some tools like Rive and L…
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Comment #45613455
How do you think tax rates are determined…?
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Comment #44890161
Arbitrage opportunity to make a search engine that bubbles up non ad infested websites!
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Comment #44757281
Missed opportunity to call it Fish or no fish
- story
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Comment #43933428
Compilers dont test, or rather, they test a very specific and narrow set of things relative to what youd want to test to maintain a working program
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Comment #43595314
No he obviously quit twitter /s
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Comment #42800131
Also, but rarely: Some engineer wants it bad enough that they just build it -or some version of it- and then some executive gives the go-ahead to invest more into it. At the end of…
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Comment #42224872
Thats a great writeup for GPU perf improvements! I was personally looking more for details on dealing with JS and its GC and keeping things smooth on that front.
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Comment #42221781
Did you employ any specific practices to keep it running at framerate in JS?
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Comment #41884125
I agree- what’s the difference between error correction and a full tick? At what point do you draw the line on error correction? Extrapolation is often used to mean extrapolating v…
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Comment #41882663
For the former, Timewarp is used at an OS level to perturb the visibly rendered quad to match the display time orientation. There’s no extrapolation: the rendered frame is simply a…
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Comment #41880431
Extrapolation is one of those ideas that’s not actually used in practice- at least I’ve yet to see it used in any games in any meaningful capacity. It’s just far too complicated an…
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Comment #41879779
The main reason to prefer interpolation is that your fixed time step function does not need to operate on variable time ever- removing a complicated dependency. For instance, modif…
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Comment #40979123
What’s the differentiation with other similar ventures? For instance, Synthesis[0] is an instructor designed, AI supplemented site for early math. https://www.synthesis.com/ It rea…
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Comment #40518860
Sure but the first mover advantage is there and now they are known- not necessarily the company but the product for sure. Hitting such a milestone is far from assured and Anthropic…
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Comment #40518236
The fatal flaw in this analysis is that ChatGPT, Google, Meta, Microsoft have way more mindshare on AI - nobody outside of tech circles has even heard of Anthropic. Painting this a…