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dustbunny

HN member
Joined
Tue, Jan 28, 2025, 1:28 AM UTC
HN karma
279
Public activity
160 items

About dustbunny

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Recent public activity

  1. comment
    Comment #49164204

    How was this done?

  2. comment
    Comment #49079298

    Proven technique is an Appeal to Authority. You have offered no real first principal evidence for your claims. Here's some evidence in favor of flecs: I find value in its reflectio…

  3. comment
    Comment #49075599

    This is what ECS frameworks like Flecs can help with. They provide the tools and abstractions so you can write heavily modular code in this model. If you don't need the generic mod…

  4. comment
    Comment #49075565

    This is a reductive ad hominem, not a first principals examination.

  5. comment
    Comment #49063845

    > My experience with ECS is that you shouldn't use an "ECS system" Why? Flecs, for example, is pretty sick imo.

  6. comment
    Comment #49061815

    The real key pillar to this world view is putting the data first in your design of the algorithm. So if your working on a physics engine and your optimizing collision detection, yo…

  7. story
  8. comment
    Comment #48881426

    Casey Muratori and Jon Blow have pushed this concept frequently. They largely don't deeply elaborate, which is sad because I am a professional game developer who is interested in p…

  9. comment
    Comment #48787825

    Awesome, thanks for engaging with me and talking to Erin about it. I hacked together world cloning in box 2d and am confident I could do it in box 3d as well. Especially with the r…

  10. comment
    Comment #48779444

    I see. This helps a lot thank you. Thank you for your time. I respect you deeply and have valued your work. For box2d, in the past I added a function to delete the entire contact c…

  11. comment
    Comment #48775825

    Hey Glenn, what do you mean by 'rollback determinism'? Is there some particular thing missing from Box3D now that makes it difficult to synchronize with solely the inputs? My readi…

  12. comment
    Comment #46562645

    Perfect. Now I can continue to be confused! Beginner mindset!

  13. comment
    Comment #46523506

    It's funny, I've also been trying to use AI to implement (simpler) shadow mapping code and it has failed. I eventually formed a very solid understanding of the problem domain mysel…

  14. comment
    Comment #46523492

    Gemini & ChatGPT have not done well at writing or analyzing OpenGL like rendering code for me, as well. And for many algorithms, it's not good at explaining them as well. And for s…

  15. comment
    Comment #46494571

    It's a common misconception that this is only used in fighting games. This technique was developed first in Duke Nukem, and then exploited heavily by Carmack in Quake, and subseque…

  16. comment
    Comment #46490446

    Why not use elementary OS which looks far better?

  17. comment
    Comment #46490437

    It's called Haiku now I think

  18. comment
    Comment #46490423

    I've been watching a ton of Tsoding lately. I really like nob.h his build system and I've been using it in my projects. Why we ever used a different language to build C/C++ seems s…

  19. comment
    Comment #46445417

    Lots of excellent games are written in Python, Lua, JavaScript and GDScript. These abstract criticisms are just that, abstract. I'm offering real practical advice from experience o…

  20. comment
    Comment #46445386

    You likely won't need to do manual memory management nor think about undefined behavior. If your writing basic c++ to handle the simulation in a game, it's going to be pretty ortho…

  21. comment
    Comment #46438324

    Why Hong Kong? I guess you have a bunch of contributors near there?

  22. comment
    Comment #46434468

    > you will stagnate if you don't learn to use the new tools effectively I've been going the other way, learning the old tools, the old algorithms. Specifically teaching myself grap…

  23. comment
    Comment #46423073

    "not having a JIT" is not a problem, it's you speculating that a JIT will improve performance, the real problem is "GDScript has poor performance", which in this context (me saying…

  24. comment
    Comment #46422722

    Yeah that's why GDScript is great. You only dabble in the c++ for the sliver of the project that needs it. 90% of game development is animating stuff and user interface development…

  25. comment
    Comment #46422707

    This has to be sarcastic right?