Viewing profile — dustbunny
dustbunny
HN member- Joined
- Tue, Jan 28, 2025, 1:28 AM UTC
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- 279
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- 160 items
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About dustbunny
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Recent public activity
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Comment #49164204
How was this done?
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Comment #49079298
Proven technique is an Appeal to Authority. You have offered no real first principal evidence for your claims. Here's some evidence in favor of flecs: I find value in its reflectio…
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Comment #49075599
This is what ECS frameworks like Flecs can help with. They provide the tools and abstractions so you can write heavily modular code in this model. If you don't need the generic mod…
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Comment #49075565
This is a reductive ad hominem, not a first principals examination.
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Comment #49063845
> My experience with ECS is that you shouldn't use an "ECS system" Why? Flecs, for example, is pretty sick imo.
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Comment #49061815
The real key pillar to this world view is putting the data first in your design of the algorithm. So if your working on a physics engine and your optimizing collision detection, yo…
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Comment #48881426
Casey Muratori and Jon Blow have pushed this concept frequently. They largely don't deeply elaborate, which is sad because I am a professional game developer who is interested in p…
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Comment #48787825
Awesome, thanks for engaging with me and talking to Erin about it. I hacked together world cloning in box 2d and am confident I could do it in box 3d as well. Especially with the r…
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Comment #48779444
I see. This helps a lot thank you. Thank you for your time. I respect you deeply and have valued your work. For box2d, in the past I added a function to delete the entire contact c…
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Comment #48775825
Hey Glenn, what do you mean by 'rollback determinism'? Is there some particular thing missing from Box3D now that makes it difficult to synchronize with solely the inputs? My readi…
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Comment #46562645
Perfect. Now I can continue to be confused! Beginner mindset!
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Comment #46523506
It's funny, I've also been trying to use AI to implement (simpler) shadow mapping code and it has failed. I eventually formed a very solid understanding of the problem domain mysel…
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Comment #46523492
Gemini & ChatGPT have not done well at writing or analyzing OpenGL like rendering code for me, as well. And for many algorithms, it's not good at explaining them as well. And for s…
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Comment #46494571
It's a common misconception that this is only used in fighting games. This technique was developed first in Duke Nukem, and then exploited heavily by Carmack in Quake, and subseque…
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Comment #46490446
Why not use elementary OS which looks far better?
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Comment #46490437
It's called Haiku now I think
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Comment #46490423
I've been watching a ton of Tsoding lately. I really like nob.h his build system and I've been using it in my projects. Why we ever used a different language to build C/C++ seems s…
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Comment #46445417
Lots of excellent games are written in Python, Lua, JavaScript and GDScript. These abstract criticisms are just that, abstract. I'm offering real practical advice from experience o…
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Comment #46445386
You likely won't need to do manual memory management nor think about undefined behavior. If your writing basic c++ to handle the simulation in a game, it's going to be pretty ortho…
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Comment #46438324
Why Hong Kong? I guess you have a bunch of contributors near there?
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Comment #46434468
> you will stagnate if you don't learn to use the new tools effectively I've been going the other way, learning the old tools, the old algorithms. Specifically teaching myself grap…
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Comment #46423073
"not having a JIT" is not a problem, it's you speculating that a JIT will improve performance, the real problem is "GDScript has poor performance", which in this context (me saying…
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Comment #46422722
Yeah that's why GDScript is great. You only dabble in the c++ for the sliver of the project that needs it. 90% of game development is animating stuff and user interface development…
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Comment #46422707
This has to be sarcastic right?