Viewing profile — duckworthd
duckworthd
HN member- Joined
- Thu, Dec 11, 2014, 3:09 PM UTC
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About duckworthd
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Recent public activity
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Comment #38641643
Thank you :)
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Comment #38640462
I hope so, but it'll be a good while before we can release anything. We have tight dependencies to other not-yet-OSS libraries, and until they're released, our won't work either.
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Comment #38640453
Maybe! That's the seed of a completely different research paper :)
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Comment #38640450
The big difference is access to fisheye lenses a burst mode that can be run for minutes at a time, and the ability to minimize the amount of camera post processing. In principle, t…
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Comment #38640437
You're looking at something called a "neural radiance field" backed by a sparse, low resolution voxel grid and a dense high resolution triplane grid. That's a bit of a word soup, b…
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Comment #38638751
What's worked well for me: Find a way to put what AI/ML on your critical path. Think of it like learning a new language: classes, lessons, and watching TV helps, but nothing works …
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Comment #38638654
Yes, I hope so! But it'll take at least a few months of work. We have some tight dependencies to not-yet-open-sourced code, and until that's released, any code we put out will be d…
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Comment #38638641
This should absolutely be possible! The hard part is making it look natural: NeRF models (including SMERF) have no explicit materials or lighting. That means that any character ins…
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Comment #38638635
Oof, there's a lot of machinery here. It depends a lot on your academic background. I'd recommend starting with a tutorial on neural radiance fields, aka NeRF, ( https://sites.goog…
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Comment #38638618
In terms of the live viewer, there's actually no limit on footprint size. 300 m^2 is simply the biggest indoor capture we had!
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Comment #38638615
Oops, I need to update the license files. Our code is released under the Apache 2.0 license, as in this repo: https://github.com/google-research/google-research/blob/mast...
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Comment #38638610
The viewer biases towards assets closer to user's camera (otherwise you'd have to load the whole scene!). We tried training SMERF with a larger number of smaller submodels, but at …
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Comment #38638604
Thanks for the feedback! I agree, we could do better with the movement UX. A challenge for another day.
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Comment #38636213
You're probably thinking of 3D Gaussian Splatting (3DGS), another fantastic approach to real-time novel view synthesis. There's tons of fantastic work being built on 3DGS right now…
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Comment #38636190
Block-NeRF is a predecessor work that helped inspire SMERF, in fact! https://waymo.com/research/block-nerf/
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Comment #38636174
I hope to release the code in the new year, but we have some big dependencies that need to be released worse. In the meantime, you can already begin hacking on the live viewer, htt…
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Comment #38636167
3D understanding as a field is very much in its infancy. Good work is being done in this area, but we've got a long ways to go yet. SMERF is all about "view synthesis" -- rendering…
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Comment #38636154
Interesting effect. It does look very voxel-y. I'm not a video game developer at heart, so I can only guess how it was implemented. I doubt NeRF models were involved, but I wouldn'…
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Comment #38636085
> Do you need position data to go along with the photos or just the photos? Short answer: Yes. Long answer: Yes, but it can typically be derived from images. Structure-from-motion …
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Comment #38636074
Update: Code for the web viewer is here, https://github.com/smerf-3d/smerf-3d.github.io/blob/main/vie...
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Comment #38635999
I can't say. I'm not familiar with BD in Cyberpunk.
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Comment #38635983
I won't say too much about this, but the amount of buzz around articles these days is more of "research today" sort of thing. Top conferences like CVPR receives thousands of submis…
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Comment #38635949
We unfortunately haven't tested our web viewer in Firefox. Let us know which platform you're running and we'll do our best to take a look in the new year (holiday vacation!). In th…
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Comment #38635930
I hope to release code in the new year, but it'll take a while. The codebase is heavily wired into other not-yet-open-sourced libraries, and it'll take a while to disentangle them.…
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Comment #38635917
Collaboration is a thing at the Big G :)