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Viewing profile — duckworthd

duckworthd

HN member
Joined
Thu, Dec 11, 2014, 3:09 PM UTC
HN karma
452
Public activity
88 items

About duckworthd

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Recent public activity

  1. comment
    Comment #38641643

    Thank you :)

  2. comment
    Comment #38640462

    I hope so, but it'll be a good while before we can release anything. We have tight dependencies to other not-yet-OSS libraries, and until they're released, our won't work either.

  3. comment
    Comment #38640453

    Maybe! That's the seed of a completely different research paper :)

  4. comment
    Comment #38640450

    The big difference is access to fisheye lenses a burst mode that can be run for minutes at a time, and the ability to minimize the amount of camera post processing. In principle, t…

  5. comment
    Comment #38640437

    You're looking at something called a "neural radiance field" backed by a sparse, low resolution voxel grid and a dense high resolution triplane grid. That's a bit of a word soup, b…

  6. comment
    Comment #38638751

    What's worked well for me: Find a way to put what AI/ML on your critical path. Think of it like learning a new language: classes, lessons, and watching TV helps, but nothing works …

  7. comment
    Comment #38638654

    Yes, I hope so! But it'll take at least a few months of work. We have some tight dependencies to not-yet-open-sourced code, and until that's released, any code we put out will be d…

  8. comment
    Comment #38638641

    This should absolutely be possible! The hard part is making it look natural: NeRF models (including SMERF) have no explicit materials or lighting. That means that any character ins…

  9. comment
    Comment #38638635

    Oof, there's a lot of machinery here. It depends a lot on your academic background. I'd recommend starting with a tutorial on neural radiance fields, aka NeRF, ( https://sites.goog…

  10. comment
    Comment #38638618

    In terms of the live viewer, there's actually no limit on footprint size. 300 m^2 is simply the biggest indoor capture we had!

  11. comment
    Comment #38638615

    Oops, I need to update the license files. Our code is released under the Apache 2.0 license, as in this repo: https://github.com/google-research/google-research/blob/mast...

  12. comment
    Comment #38638610

    The viewer biases towards assets closer to user's camera (otherwise you'd have to load the whole scene!). We tried training SMERF with a larger number of smaller submodels, but at …

  13. comment
    Comment #38638604

    Thanks for the feedback! I agree, we could do better with the movement UX. A challenge for another day.

  14. comment
    Comment #38636213

    You're probably thinking of 3D Gaussian Splatting (3DGS), another fantastic approach to real-time novel view synthesis. There's tons of fantastic work being built on 3DGS right now…

  15. comment
    Comment #38636190

    Block-NeRF is a predecessor work that helped inspire SMERF, in fact! https://waymo.com/research/block-nerf/

  16. comment
    Comment #38636174

    I hope to release the code in the new year, but we have some big dependencies that need to be released worse. In the meantime, you can already begin hacking on the live viewer, htt…

  17. comment
    Comment #38636167

    3D understanding as a field is very much in its infancy. Good work is being done in this area, but we've got a long ways to go yet. SMERF is all about "view synthesis" -- rendering…

  18. comment
    Comment #38636154

    Interesting effect. It does look very voxel-y. I'm not a video game developer at heart, so I can only guess how it was implemented. I doubt NeRF models were involved, but I wouldn'…

  19. comment
    Comment #38636085

    > Do you need position data to go along with the photos or just the photos? Short answer: Yes. Long answer: Yes, but it can typically be derived from images. Structure-from-motion …

  20. comment
    Comment #38636074

    Update: Code for the web viewer is here, https://github.com/smerf-3d/smerf-3d.github.io/blob/main/vie...

  21. comment
    Comment #38635999

    I can't say. I'm not familiar with BD in Cyberpunk.

  22. comment
    Comment #38635983

    I won't say too much about this, but the amount of buzz around articles these days is more of "research today" sort of thing. Top conferences like CVPR receives thousands of submis…

  23. comment
    Comment #38635949

    We unfortunately haven't tested our web viewer in Firefox. Let us know which platform you're running and we'll do our best to take a look in the new year (holiday vacation!). In th…

  24. comment
    Comment #38635930

    I hope to release code in the new year, but it'll take a while. The codebase is heavily wired into other not-yet-open-sourced libraries, and it'll take a while to disentangle them.…

  25. comment
    Comment #38635917

    Collaboration is a thing at the Big G :)