Viewing profile — dsiddharth
dsiddharth
HN member- Joined
- Mon, Mar 26, 2012, 4:09 AM UTC
- HN karma
- 57
- Public activity
- 19 items
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About dsiddharth
Recent public activity
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Show HN: Live Qwen3-Omni API (open-source speech-to-speech)
We just deployed Qwen3-Omni to production. As far as we know, this is the only place you can hit an open-source speech-to-speech model via playground with zero setup. The S2S lands…
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Comment #46038860
edit: looks like i had the wrong understanding, thanks to the comments below for explaining ~~~~~helps that Apple's SoC has the RAM on the main die itself. They're probably immune …
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Comment #37359411
I’d certainly prefer to use an app rather than having to hunt for quarters. If the app didn’t exist, I’d probably have to go to a bank to get quarters or an ATM to withdraw cash an…
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Comment #36047368
We're using Depot at Hathora, and it's enabled us to focus on our platform development instead of worrying about CI/build pipelines. We're very happy with the speed improvements we…
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Comment #33347989
We're solving exactly this problem with Hathora. Checkout a blog post that we recently wrote: https://blog.hathora.dev/scalable-websocket-architecture/ You're welcome to checkout t…
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Comment #31936755
I'm not too familiar with Steam Networking, but at a glance here are some differences: - Steam Networking seems mostly for peer-to-peer messaging, so it's closer to a STUN server (…
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Comment #31936532
Hathora Cloud is still very young and iterating quickly. We've been in a private beta with select design partners and we're onboarding users slowly via signups. When we make it gen…
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Comment #31935203
Yep, we love Fly.io! We're building our platform-as-a-service on top of Fly and augmenting it for gaming-specific needs.
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Comment #31934640
Hi HN -- CEO of Hathora here. We've spent most of our careers in infrastructure and are excited to modernize the gaming stack. Happy to answer any questions :)
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Comment #31186568
We’re seeing the same issue as paying GSuite customers.
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Comment #30442850
This looks like a neat framework to build games quickly — congrats! I wonder how reliable the data store is since it’s not using a traditional database. Mainly thinking about perfo…
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