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Viewing profile — drmidnight

drmidnight

HN member
Joined
Wed, Mar 25, 2020, 4:42 PM UTC
HN karma
100
Public activity
21 items

About drmidnight

No profile information was provided.

Recent public activity

  1. comment
    Comment #47610257

    hanging in there with you. Its a great phone.

  2. comment
    Comment #44979853

    Duck.ai has it as an option

  3. comment
    Comment #44827245

    GPT-5 generated the chart

  4. comment
    Comment #42798125

    1987 Toyota Camry Wagon. Fills my needs and isn't bogged down with complexity making it easy enough to fix myself.

  5. comment
    Comment #41172010

    The approach I took for a recent project was to generate raster tiles for 0-7 zoom levels on the server. This is done in the data pipeline when new data becomes available. I then l…

  6. comment
    Comment #39346916

    I have had a similar hold up, though after 5 days I knew something was up. I rejected the build and resubmitted. Went through the same day.

  7. comment
    Comment #36827632

    Diablo 4 has been working for awhile now. Not sure about overwatch though.

  8. comment
    Comment #36800428

    I recommend Hackers. https://github.com/weiran/Hackers

  9. comment
    Comment #34382254

    Check out https://github.com/ianyh/Amethyst I’ve been using it for years and it makes MacOS window management a dream.

  10. comment
    Comment #33977026

    I've been playing on Linux. Both on desktop and my Steam deck. Runs fine under Proton.

  11. comment
    Comment #32268973

    I have only briefly looked at it. All in all it looks very similar to GDNative, albeit a little cleaner. It will be nice to finally be able to expand functionality without recompil…

  12. comment
    Comment #32266240

    GDScript 2.0 has had some major performance improvements. While C# will still be faster, I find GDScript in Godot 4 to be viable now for things it wasn't in Godot 3. I still rely o…

  13. comment
    Comment #32266029

    I too am in my late 30s and I've been writing Swift for 7 years now and the language itself is not buggy, at least anymore. SwiftUI has it's issues and one is platform support. If …

  14. comment
    Comment #26507862

    I found https://gameprogrammingpatterns.com/ delightful.

  15. comment
    Comment #26484691

    Personally I find it to be a nice blend of language features that I really enjoy. It's expressive and readable. If you can find a language that you actually like to work in then wh…

  16. comment
    Comment #26484627

    Could always use some help. It's still in it's infancy right now, very much a PoC to see if it was worth attempting. Once it gets to a good enough state I will make the repo public…

  17. comment
    Comment #26484430

    I don't have any write-ups from myself. I was planning on eventually posting something, I have a lot of notes to sort through. You can find some info by searching, there has been a…

  18. comment
    Comment #26483227

    I've actually been developing my own UI library backed by SDL. It currently uses a DSL-like system similar to SwiftUI. I just spent some late nights working on a "hot-reloading" sy…

  19. comment
    Comment #26482714

    While it takes some work I have successfully run Swift code on the usual suspects (iOS/Mac) as well as Windows, Android and Linux. If you ditch Foundation and rely on C libs you ar…

  20. comment
    Comment #25376184

    I don't have a college degree at all. I went from a movie theater projectionist making minimum wage (8 years), to tech support(2 years), to customer service/qa at a startup(1 year)…

  21. comment