Viewing profile — double051
double051
HN member- Joined
- Sun, Feb 19, 2012, 3:16 AM UTC
- HN karma
- 160
- Public activity
- 56 items
- HN profile
- View on Hacker News ↗
About double051
Socials: - x.com/JohnShaffstall
Interests: Mobile Development, AI/ML, DevOps, Gaming, Programming, Remote Work, Space Tech, Web Development
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Recent public activity
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Comment #44786089
Maybe they're just cheap and fast enough for the author to perform an affordable analysis? I agree that using the frontier models would be much more interesting.
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Comment #44776272
If you pay for the all products subscription, their AI features are now bundled in. I believe that may be a relatively recent change, and I would not have known about it if I hadn'…
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Comment #44511119
Hey that's Ascension from Halo 2. Cool test case!
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Comment #43634851
Is there any information about pricing? I can't find it.
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Comment #43410745
Besides making any of this possible?
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Comment #41730998
Where can we learn more about this? The strike calls for players to boycott the game?
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Comment #41697169
This sentiment feels overly dismissive about the possibilities here. This is the first pass at a new user experience, and I find it already to be compelling to try for various subj…
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Comment #26317627
This is the first entry in the new Bungie Tech Blog, and it details the story of fixing a very tricky bug in Destiny 2. You can also read the new Tech Blog introduction here - http…
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Comment #14064725
Definitely! I still keep the bookmarks bar visible on Chrome and Firefox to have quick access to my favorite and most visited pages. All of the links have abbreviated names to fit …
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Comment #13970292
Those results look amazing! I'm curious how well it holds up at higher resolutions and closer inspection. Also, there doesn't seem to be any mention of the distribution license for…
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Comment #12169957
Proxy Auto-Config is by off by default on Windows and Macs, but it doesn't say that in the article or on the Microsoft page.
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Comment #11962562
There's a session from WWDC 2016 that talks about this - https://developer.apple.com/videos/play/wwdc2016/405/ The LTO part runs from 14:00 to 22:00. The streaming seems to only wo…
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Comment #11592290
What does "appcast" mean?
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Comment #10941001
I remember this from way back when it was called WarpPrism, and hosted at WarpPrism.com. I had it bookmarked and used it to watch SC2 streams all the time. Great to see that it's s…
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Comment #9194520
Someone did this with their WebGL Terrain demo [0]. You can find a detailed post-mortem in the author's blog [1]. [0] http://zephyrosanemos.com/windstorm/current/live-demo.html [1]…
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Comment #8869217
Getting an error on that page in Chrome. Refused to execute script from 'https://rawgithub.com/dmauro/Keypress/master/keypress.js' because its MIME type ('text/html') is not execut…
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Comment #8397449
The 'code' blocks on this page are all using variable-width fonts, making it quite difficult to read the examples. Consider changing the 'font-family' to 'monospace'?
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Comment #8161505
This one of the many reasons why I ignore Windows Phone as a viable development platform.
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Comment #8098770
This is sweet! You have intuitive controls, interesting enemies, and fun combat going on.
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Comment #8077155
Could they be reporting monthly active 'devices' as 'users'? More clearly, could one user on an iPad and Android phone count as two different 'active users'?
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Comment #8071458
How do you see that happening? The WebGL standard is supported in all major browsers, including Internet Explorer, Safari on iOS, and Chrome and Firefox on Android.
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Comment #8003512
JavaScript allows you to use WebGL, which is essential for high-performance 3D interactive content in the browser. Granted, not many websites need WebGL, but the ones that do need …
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Comment #7962144
> Not having a debugger is actually a liberating experience because it forces you to code in a different way. Not having a debugger is like living in the stone age. Personally, the…
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Comment #7846368
This is very exciting for a number of reasons. Apple's platforms were some of the first to adopt WebGL (you could turn on WebGL in any iOS WebView with private APIs three years ago…