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doophus

HN member
Joined
Wed, Oct 12, 2022, 5:44 PM UTC
HN karma
25
Public activity
16 items

About doophus

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Recent public activity

  1. comment
    Comment #48935272

    That's impressive! How have you been attracting players?

  2. comment
    Comment #48669509

    > Why though? What does changing `and` to `&&` actually achieve? Were people confused? Also consider AI, that has a greater training base of JavaScript than Lua. So making Lua look…

  3. comment
    Comment #46979238

    Don't they have a battery backup and a local buffer before uploading? It probably had its last footage still stored locally, using the remnants of power in its internal battery.

  4. comment
    Comment #46656959

    Why are big chunks of Sam Francisco missing (eg around the bridge) missing from the example?

  5. comment
    Comment #45397625

    Yeah the camera's horrible. I found myself snaking left and right just trying to walk in a straight line.

  6. comment
    Comment #40649527

    Would this even work in the article's situation, where someone's MITMing SMS?

  7. comment
    Comment #40649472

    Yes, have a look at ISPC - it's amazing. I especially like that it can generate code for multiple architectures and then select the best implementation at runtime for the CPU it's …

  8. comment
    Comment #40397024

    What was the missing piece for "shader sharing"? Would it be possible to build a web-hosted database of encountered shader configs against a game id, and have Dolphin fetch that li…

  9. comment
    Comment #38912690

    This looks fun! How do you get on with shipping outside the UK? Is there any trickiness with taxes, customs etc that you need to deal with?

  10. comment
    Comment #38900690

    I found the same with this library. I'm not sure if it's missing documentation, unintuitive design or both, but I always found it a bit of a struggle to use beyond simple cases.

  11. comment
    Comment #38835631

    > 2. Store metadata about the current a* search in the graph nodes themselves so you don't have to maintain in a separate associative array. This might be suitable in some circumst…

  12. comment
    Comment #38590451

    Most games ship textures in a GPU-friendly format such as DXT to avoid problems like this.

  13. comment
    Comment #38056291

    Most software installers on Windows offer the user a "Install for this user"/"Install for all users" option, or will just install to the current user's appdata, which doesn't requi…

  14. comment
    Comment #37385290

    For portable SIMD, have a look at ISPC. It allows you to write a function once, compile it for multiple instruction sets, and then automatically select the best one to use at runti…

  15. comment
    Comment #36749793

    Every game I've worked on (360-era) with DLC has needed supporting code to be distributed in an update first. Everyone gets the update, then the DLC is either just an unlock for wh…

  16. comment
    Comment #33180446

    Yeah. In workrooms non-VR people can still join in. They appear as a video feed in the environment, and they see a rendering of the meeting from that perspective. It's still quite …