Live data from Hacker News

Viewing profile — donislawdev

donislawdev

HN member
Joined
Fri, Feb 05, 2021, 4:51 PM UTC
HN karma
126
Public activity
30 items

About donislawdev

No profile information was provided.

Recent public activity

  1. story
    Show HN: Bean Network Tester – open-source bad network simulator

    I had built Bean Network Tester - a tool that helps developers and testers simulate poor network conditions for their apps and games. It allows you to intentionally make the connec…

  2. story
  3. story
    Show HN: Bean Network Tester – a free tool to simulate bad network conditions QA

    Hello, I took "a small break" from gamedev, and I had created Bean Network Tester, a tool for simulating bad network conditions on Windows, so you can test how apps and games behav…

  4. comment
    Comment #29050434

    Hello, I'm the author of the blog post, this blog post cover statistics from early access + after it (~5+ months). And I'm showing statistics from my Android/IOS game + sharing som…

  5. story
  6. comment
    Comment #28509502

    Maybe something from this:? „Fathom Analytics”, „Matomo”, „Simple Analytics”, „Plausible Analytics” Not used any of them, but they seem interesting.

  7. story
  8. comment
    Comment #27949341

    Good question, no budget for it, for localization I would pay $2000-$5000+ or even more. There are tons of words. If on launch I was selling the game (Argentina) for $0.5, like 30%…

  9. comment
    Comment #27940619

    It's human speech, not software :-}

  10. comment
    Comment #27940080

    Thanks :-}

  11. comment
    Comment #27940064

    Thanks :-} A lot more than 1% is playing :-}

  12. comment
    Comment #27940053

    My all previous games (mobile + web+ were failure. From the blog "Before the game launch, I knew that game will be a failure. I was expecting most sales from Latin America (low pri…

  13. comment
    Comment #27940047

    First Steam game, others were mobile + Web Games. I got even post about my other game stats: https://donislawdev.com/earnings-and-statistics-from-my-8-ga... All released.

  14. comment
    Comment #27940017

    Niche genre :-} I know that the game will fail (before release), it's not problem for me :-}

  15. comment
    Comment #27940011

    "meaning he sold to other developer" No, I was marketing the game on yerba mate groups etc + Argentina gaming and many other places. I don't market my games to game devs because th…

  16. comment
    Comment #27939993

    Thanks :-}

  17. comment
    Comment #27939966

    22-year-old solo developer from Poland :-} One-man team.

  18. comment
    Comment #27939963

    Adapt or Die :-} That's how it works, I just accept it.

  19. comment
    Comment #27939960

    My game is PC game, when I will release on IOS/Android the price will be lower on that markets. On PC $5 is good price, not too low (like $1 or $2), not too high like $20-$30. Feed…

  20. comment
    Comment #27939953

    GDC talks are great, tons of interesting information.

  21. comment
    Comment #27939947

    I'm honest person :-} Irony/Joke is a strong weapon in marketing.

  22. comment
    Comment #27939945

    Just interested in it, I can gain this way experiences in releasing paid game on Android/IOS. From other side t's a lot harder (crowd market), for other there are not many paid tyc…

  23. comment
    Comment #27939938

    I got a respect to players cash :-} I know

  24. comment
    Comment #27939934

    Special price for first EA (early access) customers. Steam recommend 10% discount.

  25. comment
    Comment #27939927

    Thank you a lot :-}