Viewing profile — donislawdev
donislawdev
HN member- Joined
- Fri, Feb 05, 2021, 4:51 PM UTC
- HN karma
- 126
- Public activity
- 30 items
- HN profile
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About donislawdev
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Recent public activity
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Show HN: Bean Network Tester – open-source bad network simulator
I had built Bean Network Tester - a tool that helps developers and testers simulate poor network conditions for their apps and games. It allows you to intentionally make the connec…
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Show HN: Bean Network Tester – a free tool to simulate bad network conditions QA
Hello, I took "a small break" from gamedev, and I had created Bean Network Tester, a tool for simulating bad network conditions on Windows, so you can test how apps and games behav…
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Comment #29050434
Hello, I'm the author of the blog post, this blog post cover statistics from early access + after it (~5+ months). And I'm showing statistics from my Android/IOS game + sharing som…
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Comment #28509502
Maybe something from this:? „Fathom Analytics”, „Matomo”, „Simple Analytics”, „Plausible Analytics” Not used any of them, but they seem interesting.
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Comment #27949341
Good question, no budget for it, for localization I would pay $2000-$5000+ or even more. There are tons of words. If on launch I was selling the game (Argentina) for $0.5, like 30%…
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Comment #27940619
It's human speech, not software :-}
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Comment #27940080
Thanks :-}
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Comment #27940064
Thanks :-} A lot more than 1% is playing :-}
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Comment #27940053
My all previous games (mobile + web+ were failure. From the blog "Before the game launch, I knew that game will be a failure. I was expecting most sales from Latin America (low pri…
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Comment #27940047
First Steam game, others were mobile + Web Games. I got even post about my other game stats: https://donislawdev.com/earnings-and-statistics-from-my-8-ga... All released.
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Comment #27940017
Niche genre :-} I know that the game will fail (before release), it's not problem for me :-}
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Comment #27940011
"meaning he sold to other developer" No, I was marketing the game on yerba mate groups etc + Argentina gaming and many other places. I don't market my games to game devs because th…
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Comment #27939993
Thanks :-}
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Comment #27939966
22-year-old solo developer from Poland :-} One-man team.
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Comment #27939963
Adapt or Die :-} That's how it works, I just accept it.
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Comment #27939960
My game is PC game, when I will release on IOS/Android the price will be lower on that markets. On PC $5 is good price, not too low (like $1 or $2), not too high like $20-$30. Feed…
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Comment #27939953
GDC talks are great, tons of interesting information.
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Comment #27939947
I'm honest person :-} Irony/Joke is a strong weapon in marketing.
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Comment #27939945
Just interested in it, I can gain this way experiences in releasing paid game on Android/IOS. From other side t's a lot harder (crowd market), for other there are not many paid tyc…
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Comment #27939938
I got a respect to players cash :-} I know
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Comment #27939934
Special price for first EA (early access) customers. Steam recommend 10% discount.
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Comment #27939927
Thank you a lot :-}